Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?
I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/... |
|
RootBeerKing |
Support
|
1 |
674 |
11-26-2022, 09:50 PM |
|
|
Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
Did you ever make the pull request for this? Would love these features to be added to the main project. |
|
RootBeerKing |
Support
|
8 |
6,492 |
05-18-2022, 11:29 PM |
|
|
Thread: External rendering SDL2
Post: RE: External rendering SDL2
megamarc Wrote: (06-27-2021, 04:32 PM)
--
Hi!
It would be better if you post here source code of your current attempt, so I can check why it's failing.
The "tricky" part of setting up the exter... |
|
RootBeerKing |
Game development topics
|
3 |
3,818 |
12-29-2021, 05:28 AM |
|
|
Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...
Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world. I understand the way raster effects work is screen based. But how would I g... |
|
RootBeerKing |
Game development topics
|
1 |
1,980 |
12-19-2021, 01:09 PM |
|
|
Thread: External rendering SDL2
Post: External rendering SDL2
I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ... |
|
RootBeerKing |
Game development topics
|
3 |
3,818 |
06-27-2021, 06:26 AM |
|
|
Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
megamarc Wrote: (03-19-2021, 10:22 PM)
--
Hi,
Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha... |
|
RootBeerKing |
News & Announcements
|
8 |
12,904 |
03-23-2021, 06:46 PM |
|
|
Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now.
One more question: is it possible to toggle the visibility of certain layers on and off whe... |
|
RootBeerKing |
News & Announcements
|
8 |
12,904 |
03-19-2021, 09:39 PM |
|
|
Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu... |
|
RootBeerKing |
News & Announcements
|
8 |
12,904 |
03-18-2021, 01:26 PM |
|
|
Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa... |
|
RootBeerKing |
News & Announcements
|
8 |
12,904 |
03-16-2021, 08:32 PM |
|
|
Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor
https://ldtk.io/
Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c... |
|
RootBeerKing |
Game development topics
|
2 |
3,546 |
03-13-2021, 01:30 PM |
|
|
Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...
megamarc Wrote: (09-19-2020, 10:26 PM)
--
[*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h... |
|
RootBeerKing |
Game development topics
|
3 |
4,860 |
09-20-2020, 09:18 AM |
|
|
Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
Richard Kain Wrote: (09-02-2020, 02:44 AM)
--
And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run... |
|
RootBeerKing |
Support
|
13 |
17,424 |
09-19-2020, 05:31 AM |
|
|
Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...
Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ... |
|
RootBeerKing |
Game development topics
|
3 |
4,860 |
09-19-2020, 05:11 AM |
|
|
Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
Richard Kain Wrote: (08-29-2020, 03:41 AM)
--
After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea.
-... |
|
RootBeerKing |
Support
|
13 |
17,424 |
08-31-2020, 02:51 AM |
|
|
Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
I’m using Pro Motion NG by Cosmigo.
I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett... |
|
RootBeerKing |
News & Announcements
|
10 |
14,680 |
08-08-2020, 01:54 PM |
|
|
Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,... |
|
RootBeerKing |
News & Announcements
|
10 |
14,680 |
08-07-2020, 12:00 AM |
|
|
Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
Very nice update! This is a very good quality of life change. Can’t wait to play around with it.
So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to... |
|
RootBeerKing |
News & Announcements
|
10 |
14,680 |
05-03-2020, 05:48 PM |
|
|
Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang
Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things... |
|
RootBeerKing |
Game development topics
|
2 |
4,290 |
05-03-2020, 03:47 PM |
|
|
Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang
It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ... |
|
RootBeerKing |
Game development topics
|
2 |
4,290 |
05-03-2020, 04:40 AM |
|
|
Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
No problem, man! Anything to keep such an awesome project alive. Cheers! |
|
RootBeerKing |
Support
|
6 |
7,924 |
04-30-2020, 06:06 PM |