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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
megamarc Wrote: (09-22-2023, 12:24 AM)
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Hi,
I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem.
Regards,
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Awes... |
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RootBeerKing |
Support
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7 |
8,288 |
09-24-2023, 05:44 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
Hey Marc, Did you get a chance to download the link from the previous post? |
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RootBeerKing |
Support
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7 |
8,288 |
09-19-2023, 09:35 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
megamarc Wrote: (09-04-2023, 03:44 PM)
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Hi,
I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error:
Code:
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src/Inclu... |
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RootBeerKing |
Support
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7 |
8,288 |
09-05-2023, 05:40 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf... |
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RootBeerKing |
Support
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7 |
8,288 |
09-04-2023, 06:46 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...
Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ... |
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RootBeerKing |
Support
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7 |
8,288 |
09-03-2023, 03:04 PM |
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Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?
Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away.
Thank you so much |
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RootBeerKing |
Support
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2 |
2,832 |
08-18-2023, 02:34 AM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
megamarc Wrote: (06-14-2023, 03:23 AM)
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[*]https://rasterscroll.com/mdgraphics/ (Genesis)
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Very interesting! Is Tilengine capable of the silhouette effect mentioned on that website? I really li... |
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RootBeerKing |
Presentations
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6 |
8,362 |
08-17-2023, 05:32 AM |
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Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?
Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using
TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ... |
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RootBeerKing |
Support
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2 |
2,832 |
08-16-2023, 04:01 PM |
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Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?
I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/... |
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RootBeerKing |
Support
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1 |
2,938 |
11-26-2022, 09:50 PM |
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Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
Did you ever make the pull request for this? Would love these features to be added to the main project. |
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RootBeerKing |
Support
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8 |
15,766 |
05-18-2022, 11:29 PM |
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Thread: External rendering SDL2
Post: RE: External rendering SDL2
megamarc Wrote: (06-27-2021, 04:32 PM)
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Hi!
It would be better if you post here source code of your current attempt, so I can check why it's failing.
The "tricky" part of setting up the exter... |
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RootBeerKing |
Game development topics
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3 |
7,951 |
12-29-2021, 05:28 AM |
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Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...
Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world. I understand the way raster effects work is screen based. But how would I g... |
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RootBeerKing |
Game development topics
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1 |
4,149 |
12-19-2021, 01:09 PM |
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Thread: External rendering SDL2
Post: External rendering SDL2
I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ... |
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RootBeerKing |
Game development topics
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3 |
7,951 |
06-27-2021, 06:26 AM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
megamarc Wrote: (03-19-2021, 10:22 PM)
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Hi,
Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha... |
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RootBeerKing |
News & Announcements
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8 |
22,291 |
03-23-2021, 06:46 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now.
One more question: is it possible to toggle the visibility of certain layers on and off whe... |
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RootBeerKing |
News & Announcements
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8 |
22,291 |
03-19-2021, 09:39 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu... |
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RootBeerKing |
News & Announcements
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8 |
22,291 |
03-18-2021, 01:26 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa... |
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RootBeerKing |
News & Announcements
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8 |
22,291 |
03-16-2021, 08:32 PM |
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Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor
https://ldtk.io/
Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c... |
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RootBeerKing |
Game development topics
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2 |
6,616 |
03-13-2021, 01:30 PM |
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Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...
megamarc Wrote: (09-19-2020, 10:26 PM)
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[*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h... |
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RootBeerKing |
Game development topics
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3 |
8,905 |
09-20-2020, 09:18 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
Richard Kain Wrote: (09-02-2020, 02:44 AM)
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And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run... |
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RootBeerKing |
Support
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13 |
32,545 |
09-19-2020, 05:31 AM |