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    Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...

Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ...
RootBeerKing Game development topics 3 9,028 09-19-2020, 05:11 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Richard Kain Wrote: (08-29-2020, 03:41 AM) --  After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea. -...
RootBeerKing Support 13 33,007 08-31-2020, 02:51 AM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

I’m using Pro Motion NG by Cosmigo. I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett...
RootBeerKing News & Announcements 10 26,304 08-08-2020, 01:54 PM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,...
RootBeerKing News & Announcements 10 26,304 08-07-2020, 12:00 AM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

Very nice update! This is a very good quality of life change. Can’t wait to play around with it. So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to...
RootBeerKing News & Announcements 10 26,304 05-03-2020, 05:48 PM
    Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang

Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things...
RootBeerKing Game development topics 2 7,384 05-03-2020, 03:47 PM
    Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang

It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ...
RootBeerKing Game development topics 2 7,384 05-03-2020, 04:40 AM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

No problem, man! Anything to keep such an awesome project alive. Cheers!
RootBeerKing Support 6 13,911 04-30-2020, 06:06 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished.
RootBeerKing Support 6 13,911 04-30-2020, 05:56 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this?
RootBeerKing Support 6 13,911 04-30-2020, 05:30 PM
    Thread: No longer free to download from itch.io?
Post: No longer free to download from itch.io?

I just tried to download the latest update from itch.io and it was asking me to pay. Is Tilengine no longer free to download?
RootBeerKing Support 6 13,911 04-30-2020, 05:16 PM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...

Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few...
RootBeerKing News & Announcements 4 11,992 04-23-2020, 06:30 AM
    Thread: Sequence for color cycling
Post: RE: Sequence for color cycling

Thank you very much! I didn’t think to look in the structs for this information, haha my bad. One more question if you don’t mind; I was reading through the reference docs trying to familiarize my...
RootBeerKing Support 3 8,205 04-23-2020, 03:24 AM
    Thread: Sequence for color cycling
Post: Sequence for color cycling

Hey, trying to wrap my head around what the sequence file for the color cycling sample is doing exactly. I understand what “delay” is, but what are the other values doing like “first”, “count”, and “d...
RootBeerKing Support 3 8,205 04-22-2020, 03:11 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

megamarc Wrote: (04-13-2020, 03:06 PM) -- I totally agree, the documentation should be better. Being the developer of Tilengine, I am the only one who can explain everything that can be done, I canno...
RootBeerKing Support 13 33,007 04-13-2020, 04:03 PM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Yes, I wish the documentation(the step by step part) was complete as well, at least the stuff on the Raster effects and Sequences, as those are the two things I'm really lost on as a beginner, lol.
RootBeerKing Support 13 33,007 04-13-2020, 03:25 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 07:49 PM) -- Hi, Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one...
RootBeerKing Support 6 16,969 11-15-2019, 10:14 PM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 07:42 AM) -- Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
RootBeerKing Support 6 16,969 11-15-2019, 09:19 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 02:46 AM) -- I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ...
RootBeerKing Support 6 16,969 11-15-2019, 07:07 AM
    Thread: Blurry pixels?
Post: Blurry pixels?

Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:  Is there a way to turn off this...
RootBeerKing Support 6 16,969 11-14-2019, 11:02 PM