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Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...
Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ... |
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RootBeerKing |
Game development topics
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3 |
9,028 |
09-19-2020, 05:11 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
Richard Kain Wrote: (08-29-2020, 03:41 AM)
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After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea.
-... |
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RootBeerKing |
Support
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13 |
33,007 |
08-31-2020, 02:51 AM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
I’m using Pro Motion NG by Cosmigo.
I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett... |
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RootBeerKing |
News & Announcements
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10 |
26,304 |
08-08-2020, 01:54 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,... |
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RootBeerKing |
News & Announcements
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10 |
26,304 |
08-07-2020, 12:00 AM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
Very nice update! This is a very good quality of life change. Can’t wait to play around with it.
So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to... |
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RootBeerKing |
News & Announcements
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10 |
26,304 |
05-03-2020, 05:48 PM |
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Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang
Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things... |
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RootBeerKing |
Game development topics
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2 |
7,384 |
05-03-2020, 03:47 PM |
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Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang
It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ... |
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RootBeerKing |
Game development topics
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2 |
7,384 |
05-03-2020, 04:40 AM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
No problem, man! Anything to keep such an awesome project alive. Cheers! |
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RootBeerKing |
Support
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6 |
13,911 |
04-30-2020, 06:06 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished. |
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RootBeerKing |
Support
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6 |
13,911 |
04-30-2020, 05:56 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this? |
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RootBeerKing |
Support
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6 |
13,911 |
04-30-2020, 05:30 PM |
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Thread: No longer free to download from itch.io?
Post: No longer free to download from itch.io?
I just tried to download the latest update from itch.io and it was asking me to pay. Is Tilengine no longer free to download? |
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RootBeerKing |
Support
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6 |
13,911 |
04-30-2020, 05:16 PM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...
Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few... |
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RootBeerKing |
News & Announcements
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4 |
11,992 |
04-23-2020, 06:30 AM |
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Thread: Sequence for color cycling
Post: RE: Sequence for color cycling
Thank you very much! I didn’t think to look in the structs for this information, haha my bad.
One more question if you don’t mind; I was reading through the reference docs trying to familiarize my... |
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RootBeerKing |
Support
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3 |
8,205 |
04-23-2020, 03:24 AM |
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Thread: Sequence for color cycling
Post: Sequence for color cycling
Hey, trying to wrap my head around what the sequence file for the color cycling sample is doing exactly. I understand what “delay” is, but what are the other values doing like “first”, “count”, and “d... |
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RootBeerKing |
Support
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3 |
8,205 |
04-22-2020, 03:11 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
megamarc Wrote: (04-13-2020, 03:06 PM)
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I totally agree, the documentation should be better. Being the developer of Tilengine, I am the only one who can explain everything that can be done, I canno... |
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RootBeerKing |
Support
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13 |
33,007 |
04-13-2020, 04:03 PM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
Yes, I wish the documentation(the step by step part) was complete as well, at least the stuff on the Raster effects and Sequences, as those are the two things I'm really lost on as a beginner, lol. |
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RootBeerKing |
Support
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13 |
33,007 |
04-13-2020, 03:25 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
megamarc Wrote: (11-15-2019, 07:49 PM)
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Hi,
Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one... |
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RootBeerKing |
Support
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6 |
16,969 |
11-15-2019, 10:14 PM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
megamarc Wrote: (11-15-2019, 07:42 AM)
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Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
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RootBeerKing |
Support
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6 |
16,969 |
11-15-2019, 09:19 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
megamarc Wrote: (11-15-2019, 02:46 AM)
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I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ... |
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RootBeerKing |
Support
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6 |
16,969 |
11-15-2019, 07:07 AM |
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Thread: Blurry pixels?
Post: Blurry pixels?
Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:
Is there a way to turn off this... |
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RootBeerKing |
Support
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6 |
16,969 |
11-14-2019, 11:02 PM |