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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 10:29 PM)
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Learning C just to use Tilengine is overkill! Python is a much more friendly language.
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I suppose so, haha. Well, if you ever have the time to update the... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 10:41 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 09:50 PM)
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Done. The problem is that Tilengine doesn't load tilesets embedded inside tilemaps (something that Tiled editor itself can do), they must be exported as stan... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 10:08 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 06:04 PM)
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Hi again,
I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed ... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 09:25 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
megamarc Wrote: (11-13-2019, 08:25 AM)
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The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you'... |
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RootBeerKing |
Game development topics
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43 |
111,448 |
11-13-2019, 08:42 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 08:17 AM)
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Hi again,
Spritesets are loaded from a pair of files with the same base name, different extension:
a png file with all the sprites packed together (play... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 08:27 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 07:43 AM)
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Of course, you can post the files here in the forum if you want. And also the modified Platformer.py
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I've attached a zip with all the files. Let me know... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 07:51 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 07:10 AM)
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Without having your artwork and the contents of the line you have changed, I can't tell the problem. However my guess is that you've produced 32-bit ARGB art... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 07:35 AM |
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Thread: Getting a Invaild Tileset Reference
Post: Getting a Invaild Tileset Reference
Hello, I've been playing around with the sample files and I finally got around to trying to load some of my own artwork into the engine, however I have ran into an error that I'm not sure how to fix. ... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 05:49 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Richard Kain Wrote: (11-12-2019, 04:06 PM)
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RootBeerKing Wrote: (11-10-2019, 10:54 PM)
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Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine?
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It's a possibility, but... |
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RootBeerKing |
Game development topics
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43 |
111,448 |
11-13-2019, 05:42 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
megamarc Wrote: (11-11-2019, 06:01 PM)
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Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot eng... |
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RootBeerKing |
Game development topics
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43 |
111,448 |
11-11-2019, 07:53 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic! |
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RootBeerKing |
Game development topics
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43 |
111,448 |
11-10-2019, 10:54 PM |