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    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 10:29 PM) -- Learning C just to use Tilengine is overkill! Python is a much more friendly language. -- I suppose so, haha. Well, if you ever have the time to update the...
RootBeerKing Support 12 30,281 11-13-2019, 10:41 PM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 09:50 PM) -- Done. The problem is that Tilengine doesn't load tilesets embedded inside tilemaps (something that Tiled editor itself can do), they must be exported as stan...
RootBeerKing Support 12 30,281 11-13-2019, 10:08 PM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 06:04 PM) -- Hi again, I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed ...
RootBeerKing Support 12 30,281 11-13-2019, 09:25 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-13-2019, 08:25 AM) -- The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you'...
RootBeerKing Game development topics 43 111,448 11-13-2019, 08:42 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 08:17 AM) -- Hi again, Spritesets are loaded from a pair of files with the same base name, different extension: a png file with all the sprites packed together (play...
RootBeerKing Support 12 30,281 11-13-2019, 08:27 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 07:43 AM) -- Of course, you can post the files here in the forum if you want. And also the modified Platformer.py -- I've attached a zip with all the files. Let me know...
RootBeerKing Support 12 30,281 11-13-2019, 07:51 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 07:10 AM) -- Without having your artwork and the contents of the line you have changed, I can't tell the problem. However my guess is that you've produced 32-bit ARGB art...
RootBeerKing Support 12 30,281 11-13-2019, 07:35 AM
    Thread: Getting a Invaild Tileset Reference
Post: Getting a Invaild Tileset Reference

Hello, I've been playing around with the sample files and I finally got around to trying to load some of my own artwork into the engine, however I have ran into an error that I'm not sure how to fix. ...
RootBeerKing Support 12 30,281 11-13-2019, 05:49 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Richard Kain Wrote: (11-12-2019, 04:06 PM) -- RootBeerKing Wrote: (11-10-2019, 10:54 PM) -- Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? -- It's a possibility, but...
RootBeerKing Game development topics 43 111,448 11-13-2019, 05:42 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-11-2019, 06:01 PM) -- Hi RootBeerKing, For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot eng...
RootBeerKing Game development topics 43 111,448 11-11-2019, 07:53 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic!
RootBeerKing Game development topics 43 111,448 11-10-2019, 10:54 PM