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    Thread: Basic Embedding
Post: RE: Basic Embedding

Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic!
RootBeerKing Game development topics 43 112,131 11-10-2019, 10:54 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-11-2019, 06:01 PM) -- Hi RootBeerKing, For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot eng...
RootBeerKing Game development topics 43 112,131 11-11-2019, 07:53 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Richard Kain Wrote: (11-12-2019, 04:06 PM) -- RootBeerKing Wrote: (11-10-2019, 10:54 PM) -- Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? -- It's a possibility, but...
RootBeerKing Game development topics 43 112,131 11-13-2019, 05:42 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-13-2019, 08:25 AM) -- The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you'...
RootBeerKing Game development topics 43 112,131 11-13-2019, 08:42 AM
    Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang

It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ...
RootBeerKing Game development topics 2 7,383 05-03-2020, 04:40 AM
    Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang

Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things...
RootBeerKing Game development topics 2 7,383 05-03-2020, 03:47 PM
    Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...

Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ...
RootBeerKing Game development topics 3 9,027 09-19-2020, 05:11 AM
    Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor

https://ldtk.io/ Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c...
RootBeerKing Game development topics 2 6,730 03-13-2021, 01:30 PM
    Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...

megamarc Wrote: (09-19-2020, 10:26 PM) -- [*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h...
RootBeerKing Game development topics 3 9,027 09-20-2020, 09:18 AM
  Question Thread: External rendering SDL2
Post: External rendering SDL2

I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ...
RootBeerKing Game development topics 3 8,087 06-27-2021, 06:26 AM
    Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...

Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world.  I understand the way raster effects work is screen based. But how would I g...
RootBeerKing Game development topics 1 4,225 12-19-2021, 01:09 PM
    Thread: External rendering SDL2
Post: RE: External rendering SDL2

megamarc Wrote: (06-27-2021, 04:32 PM) -- Hi! It would be better if you post here source code of your current attempt, so I can check why it's failing. The "tricky" part of setting up the exter...
RootBeerKing Game development topics 3 8,087 12-29-2021, 05:28 AM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...

Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few...
RootBeerKing News & Announcements 4 11,992 04-23-2020, 06:30 AM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

Very nice update! This is a very good quality of life change. Can’t wait to play around with it. So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to...
RootBeerKing News & Announcements 10 26,304 05-03-2020, 05:48 PM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

I’m using Pro Motion NG by Cosmigo. I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett...
RootBeerKing News & Announcements 10 26,304 08-08-2020, 01:54 PM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,...
RootBeerKing News & Announcements 10 26,304 08-07-2020, 12:00 AM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa...
RootBeerKing News & Announcements 8 22,624 03-16-2021, 08:32 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu...
RootBeerKing News & Announcements 8 22,624 03-18-2021, 01:26 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now. One more question: is it possible to toggle the visibility of certain layers on and off whe...
RootBeerKing News & Announcements 8 22,624 03-19-2021, 09:39 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

megamarc Wrote: (03-19-2021, 10:22 PM) -- Hi, Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha...
RootBeerKing News & Announcements 8 22,624 03-23-2021, 06:46 PM