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Post Author Forum Replies [desc] Views Posted
    Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...

Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world.  I understand the way raster effects work is screen based. But how would I g...
RootBeerKing Game development topics 1 5,048 12-19-2021, 01:09 PM
  Question Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?

I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/...
RootBeerKing Support 1 3,808 11-26-2022, 09:50 PM
    Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang

It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ...
RootBeerKing Game development topics 2 8,364 05-03-2020, 04:40 AM
    Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang

Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things...
RootBeerKing Game development topics 2 8,364 05-03-2020, 03:47 PM
    Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor

https://ldtk.io/ Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c...
RootBeerKing Game development topics 2 8,587 03-13-2021, 01:30 PM
    Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?

Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ...
RootBeerKing Support 2 4,030 08-16-2023, 04:01 PM
    Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?

Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away. Thank you so much
RootBeerKing Support 2 4,030 08-18-2023, 02:34 AM
    Thread: Sequence for color cycling
Post: Sequence for color cycling

Hey, trying to wrap my head around what the sequence file for the color cycling sample is doing exactly. I understand what “delay” is, but what are the other values doing like “first”, “count”, and “d...
RootBeerKing Support 3 9,333 04-22-2020, 03:11 AM
    Thread: Sequence for color cycling
Post: RE: Sequence for color cycling

Thank you very much! I didn’t think to look in the structs for this information, haha my bad. One more question if you don’t mind; I was reading through the reference docs trying to familiarize my...
RootBeerKing Support 3 9,333 04-23-2020, 03:24 AM
    Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...

Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ...
RootBeerKing Game development topics 3 10,290 09-19-2020, 05:11 AM
    Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...

megamarc Wrote: (09-19-2020, 10:26 PM) -- [*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h...
RootBeerKing Game development topics 3 10,290 09-20-2020, 09:18 AM
  Question Thread: External rendering SDL2
Post: External rendering SDL2

I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ...
RootBeerKing Game development topics 3 9,346 06-27-2021, 06:26 AM
    Thread: External rendering SDL2
Post: RE: External rendering SDL2

megamarc Wrote: (06-27-2021, 04:32 PM) -- Hi! It would be better if you post here source code of your current attempt, so I can check why it's failing. The "tricky" part of setting up the exter...
RootBeerKing Game development topics 3 9,346 12-29-2021, 05:28 AM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...

Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few...
RootBeerKing News & Announcements 4 13,496 04-23-2020, 06:30 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 02:46 AM) -- I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ...
RootBeerKing Support 6 18,862 11-15-2019, 07:07 AM
    Thread: Blurry pixels?
Post: Blurry pixels?

Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:  Is there a way to turn off this...
RootBeerKing Support 6 18,862 11-14-2019, 11:02 PM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 07:42 AM) -- Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
RootBeerKing Support 6 18,862 11-15-2019, 09:19 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 07:49 PM) -- Hi, Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one...
RootBeerKing Support 6 18,862 11-15-2019, 10:14 PM
    Thread: No longer free to download from itch.io?
Post: No longer free to download from itch.io?

I just tried to download the latest update from itch.io and it was asking me to pay. Is Tilengine no longer free to download?
RootBeerKing Support 6 15,859 04-30-2020, 05:16 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this?
RootBeerKing Support 6 15,859 04-30-2020, 05:30 PM