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Search Results
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Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...
| Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world. I understand the way raster effects work is screen based. But how would I g... |
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RootBeerKing |
Game development topics
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1 |
5,048 |
12-19-2021, 01:09 PM |
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Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?
| I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/... |
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RootBeerKing |
Support
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1 |
3,808 |
11-26-2022, 09:50 PM |
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Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang
| It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ... |
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RootBeerKing |
Game development topics
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2 |
8,364 |
05-03-2020, 04:40 AM |
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Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang
| Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things... |
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RootBeerKing |
Game development topics
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2 |
8,364 |
05-03-2020, 03:47 PM |
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Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor
| https://ldtk.io/
Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c... |
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RootBeerKing |
Game development topics
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2 |
8,587 |
03-13-2021, 01:30 PM |
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Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?
| Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using
TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ... |
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RootBeerKing |
Support
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2 |
4,030 |
08-16-2023, 04:01 PM |
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Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?
| Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away.
Thank you so much |
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RootBeerKing |
Support
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2 |
4,030 |
08-18-2023, 02:34 AM |
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Thread: Sequence for color cycling
Post: Sequence for color cycling
| Hey, trying to wrap my head around what the sequence file for the color cycling sample is doing exactly. I understand what “delay” is, but what are the other values doing like “first”, “count”, and “d... |
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RootBeerKing |
Support
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3 |
9,333 |
04-22-2020, 03:11 AM |
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Thread: Sequence for color cycling
Post: RE: Sequence for color cycling
| Thank you very much! I didn’t think to look in the structs for this information, haha my bad.
One more question if you don’t mind; I was reading through the reference docs trying to familiarize my... |
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RootBeerKing |
Support
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3 |
9,333 |
04-23-2020, 03:24 AM |
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Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...
| Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ... |
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RootBeerKing |
Game development topics
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3 |
10,290 |
09-19-2020, 05:11 AM |
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Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...
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megamarc Wrote: (09-19-2020, 10:26 PM)
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[*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h... |
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RootBeerKing |
Game development topics
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3 |
10,290 |
09-20-2020, 09:18 AM |
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Thread: External rendering SDL2
Post: External rendering SDL2
| I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ... |
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RootBeerKing |
Game development topics
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3 |
9,346 |
06-27-2021, 06:26 AM |
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Thread: External rendering SDL2
Post: RE: External rendering SDL2
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megamarc Wrote: (06-27-2021, 04:32 PM)
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Hi!
It would be better if you post here source code of your current attempt, so I can check why it's failing.
The "tricky" part of setting up the exter... |
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RootBeerKing |
Game development topics
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3 |
9,346 |
12-29-2021, 05:28 AM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...
| Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few... |
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RootBeerKing |
News & Announcements
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4 |
13,496 |
04-23-2020, 06:30 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
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megamarc Wrote: (11-15-2019, 02:46 AM)
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I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ... |
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RootBeerKing |
Support
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6 |
18,862 |
11-15-2019, 07:07 AM |
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Thread: Blurry pixels?
Post: Blurry pixels?
| Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:
Is there a way to turn off this... |
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RootBeerKing |
Support
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6 |
18,862 |
11-14-2019, 11:02 PM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
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megamarc Wrote: (11-15-2019, 07:42 AM)
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Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
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RootBeerKing |
Support
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6 |
18,862 |
11-15-2019, 09:19 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
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megamarc Wrote: (11-15-2019, 07:49 PM)
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Hi,
Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one... |
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RootBeerKing |
Support
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6 |
18,862 |
11-15-2019, 10:14 PM |
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Thread: No longer free to download from itch.io?
Post: No longer free to download from itch.io?
| I just tried to download the latest update from itch.io and it was asking me to pay. Is Tilengine no longer free to download? |
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RootBeerKing |
Support
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6 |
15,859 |
04-30-2020, 05:16 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this? |
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RootBeerKing |
Support
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6 |
15,859 |
04-30-2020, 05:30 PM |