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Post Author Forum Replies [desc] Views Posted
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished.
RootBeerKing Support 6 16,119 04-30-2020, 05:56 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

No problem, man! Anything to keep such an awesome project alive. Cheers!
RootBeerKing Support 6 16,119 04-30-2020, 06:06 PM
    Thread: Reflecting on its development
Post: RE: Reflecting on its development

megamarc Wrote: (06-14-2023, 03:23 AM) -- [*]https://rasterscroll.com/mdgraphics/ (Genesis) -- Very interesting! Is Tilengine capable of the silhouette effect mentioned on that website? I really li...
RootBeerKing Presentations 6 11,236 08-17-2023, 05:32 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf...
RootBeerKing Support 7 11,658 09-04-2023, 06:46 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

Hey Marc, Did you get a chance to download the link from the previous post?
RootBeerKing Support 7 11,658 09-19-2023, 09:35 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

megamarc Wrote: (09-22-2023, 12:24 AM) -- Hi, I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem. Regards, -- Awes...
RootBeerKing Support 7 11,658 09-24-2023, 05:44 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...

Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ...
RootBeerKing Support 7 11,658 09-03-2023, 03:04 PM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

megamarc Wrote: (09-04-2023, 03:44 PM) -- Hi, I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error: Code: -- src/Inclu...
RootBeerKing Support 7 11,658 09-05-2023, 05:40 AM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa...
RootBeerKing News & Announcements 8 25,923 03-16-2021, 08:32 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu...
RootBeerKing News & Announcements 8 25,923 03-18-2021, 01:26 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now. One more question: is it possible to toggle the visibility of certain layers on and off whe...
RootBeerKing News & Announcements 8 25,923 03-19-2021, 09:39 PM
    Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer

Did you ever make the pull request for this? Would love these features to be added to the main project.
RootBeerKing Support 8 19,489 05-18-2022, 11:29 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

megamarc Wrote: (03-19-2021, 10:22 PM) -- Hi, Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha...
RootBeerKing News & Announcements 8 25,923 03-23-2021, 06:46 PM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

Very nice update! This is a very good quality of life change. Can’t wait to play around with it. So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to...
RootBeerKing News & Announcements 10 30,223 05-03-2020, 05:48 PM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

I’m using Pro Motion NG by Cosmigo. I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett...
RootBeerKing News & Announcements 10 30,223 08-08-2020, 01:54 PM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,...
RootBeerKing News & Announcements 10 30,223 08-07-2020, 12:00 AM
    Thread: Getting a Invaild Tileset Reference
Post: Getting a Invaild Tileset Reference

Hello, I've been playing around with the sample files and I finally got around to trying to load some of my own artwork into the engine, however I have ran into an error that I'm not sure how to fix. ...
RootBeerKing Support 12 34,339 11-13-2019, 05:49 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 07:10 AM) -- Without having your artwork and the contents of the line you have changed, I can't tell the problem. However my guess is that you've produced 32-bit ARGB art...
RootBeerKing Support 12 34,339 11-13-2019, 07:35 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 07:43 AM) -- Of course, you can post the files here in the forum if you want. And also the modified Platformer.py -- I've attached a zip with all the files. Let me know...
RootBeerKing Support 12 34,339 11-13-2019, 07:51 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 06:04 PM) -- Hi again, I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed ...
RootBeerKing Support 12 34,339 11-13-2019, 09:25 PM