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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished. |
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RootBeerKing |
Support
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6 |
16,119 |
04-30-2020, 05:56 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| No problem, man! Anything to keep such an awesome project alive. Cheers! |
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RootBeerKing |
Support
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6 |
16,119 |
04-30-2020, 06:06 PM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
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megamarc Wrote: (06-14-2023, 03:23 AM)
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[*]https://rasterscroll.com/mdgraphics/ (Genesis)
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Very interesting! Is Tilengine capable of the silhouette effect mentioned on that website? I really li... |
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RootBeerKing |
Presentations
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6 |
11,236 |
08-17-2023, 05:32 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf... |
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RootBeerKing |
Support
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7 |
11,658 |
09-04-2023, 06:46 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Hey Marc, Did you get a chance to download the link from the previous post? |
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RootBeerKing |
Support
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7 |
11,658 |
09-19-2023, 09:35 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-22-2023, 12:24 AM)
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Hi,
I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem.
Regards,
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Awes... |
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RootBeerKing |
Support
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7 |
11,658 |
09-24-2023, 05:44 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...
| Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ... |
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RootBeerKing |
Support
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7 |
11,658 |
09-03-2023, 03:04 PM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-04-2023, 03:44 PM)
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Hi,
I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error:
Code:
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src/Inclu... |
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RootBeerKing |
Support
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7 |
11,658 |
09-05-2023, 05:40 AM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa... |
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RootBeerKing |
News & Announcements
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8 |
25,923 |
03-16-2021, 08:32 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu... |
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RootBeerKing |
News & Announcements
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8 |
25,923 |
03-18-2021, 01:26 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now.
One more question: is it possible to toggle the visibility of certain layers on and off whe... |
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RootBeerKing |
News & Announcements
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8 |
25,923 |
03-19-2021, 09:39 PM |
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Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
| Did you ever make the pull request for this? Would love these features to be added to the main project. |
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RootBeerKing |
Support
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8 |
19,489 |
05-18-2022, 11:29 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
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megamarc Wrote: (03-19-2021, 10:22 PM)
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Hi,
Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha... |
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RootBeerKing |
News & Announcements
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8 |
25,923 |
03-23-2021, 06:46 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| Very nice update! This is a very good quality of life change. Can’t wait to play around with it.
So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to... |
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RootBeerKing |
News & Announcements
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10 |
30,223 |
05-03-2020, 05:48 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| I’m using Pro Motion NG by Cosmigo.
I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett... |
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RootBeerKing |
News & Announcements
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10 |
30,223 |
08-08-2020, 01:54 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,... |
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RootBeerKing |
News & Announcements
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10 |
30,223 |
08-07-2020, 12:00 AM |
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Thread: Getting a Invaild Tileset Reference
Post: Getting a Invaild Tileset Reference
| Hello, I've been playing around with the sample files and I finally got around to trying to load some of my own artwork into the engine, however I have ran into an error that I'm not sure how to fix. ... |
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RootBeerKing |
Support
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12 |
34,339 |
11-13-2019, 05:49 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 07:10 AM)
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Without having your artwork and the contents of the line you have changed, I can't tell the problem. However my guess is that you've produced 32-bit ARGB art... |
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RootBeerKing |
Support
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12 |
34,339 |
11-13-2019, 07:35 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 07:43 AM)
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Of course, you can post the files here in the forum if you want. And also the modified Platformer.py
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I've attached a zip with all the files. Let me know... |
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RootBeerKing |
Support
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12 |
34,339 |
11-13-2019, 07:51 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 06:04 PM)
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Hi again,
I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed ... |
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RootBeerKing |
Support
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12 |
34,339 |
11-13-2019, 09:25 PM |