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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 10:29 PM)
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Learning C just to use Tilengine is overkill! Python is a much more friendly language.
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I suppose so, haha. Well, if you ever have the time to update the... |
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RootBeerKing |
Support
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12 |
34,339 |
11-13-2019, 10:41 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 08:17 AM)
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Hi again,
Spritesets are loaded from a pair of files with the same base name, different extension:
a png file with all the sprites packed together (play... |
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RootBeerKing |
Support
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12 |
34,339 |
11-13-2019, 08:27 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 09:50 PM)
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Done. The problem is that Tilengine doesn't load tilesets embedded inside tilemaps (something that Tiled editor itself can do), they must be exported as stan... |
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RootBeerKing |
Support
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12 |
34,339 |
11-13-2019, 10:08 PM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
| Yes, I wish the documentation(the step by step part) was complete as well, at least the stuff on the Raster effects and Sequences, as those are the two things I'm really lost on as a beginner, lol. |
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RootBeerKing |
Support
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13 |
38,108 |
04-13-2020, 03:25 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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megamarc Wrote: (04-13-2020, 03:06 PM)
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I totally agree, the documentation should be better. Being the developer of Tilengine, I am the only one who can explain everything that can be done, I canno... |
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RootBeerKing |
Support
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13 |
38,108 |
04-13-2020, 04:03 PM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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Richard Kain Wrote: (08-29-2020, 03:41 AM)
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After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea.
-... |
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RootBeerKing |
Support
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13 |
38,108 |
08-31-2020, 02:51 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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Richard Kain Wrote: (09-02-2020, 02:44 AM)
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And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run... |
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RootBeerKing |
Support
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13 |
38,108 |
09-19-2020, 05:31 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic! |
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RootBeerKing |
Game development topics
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43 |
127,534 |
11-10-2019, 10:54 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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megamarc Wrote: (11-11-2019, 06:01 PM)
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Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot eng... |
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RootBeerKing |
Game development topics
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43 |
127,534 |
11-11-2019, 07:53 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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Richard Kain Wrote: (11-12-2019, 04:06 PM)
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RootBeerKing Wrote: (11-10-2019, 10:54 PM)
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Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine?
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It's a possibility, but... |
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RootBeerKing |
Game development topics
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43 |
127,534 |
11-13-2019, 05:42 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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megamarc Wrote: (11-13-2019, 08:25 AM)
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The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you'... |
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RootBeerKing |
Game development topics
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43 |
127,534 |
11-13-2019, 08:42 AM |