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Thread: Basic Embedding
Post: RE: Basic Embedding
Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic! |
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RootBeerKing |
Game development topics
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43 |
111,446 |
11-10-2019, 10:54 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
megamarc Wrote: (11-11-2019, 06:01 PM)
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Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot eng... |
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RootBeerKing |
Game development topics
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43 |
111,446 |
11-11-2019, 07:53 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Richard Kain Wrote: (11-12-2019, 04:06 PM)
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RootBeerKing Wrote: (11-10-2019, 10:54 PM)
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Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine?
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It's a possibility, but... |
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RootBeerKing |
Game development topics
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43 |
111,446 |
11-13-2019, 05:42 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
megamarc Wrote: (11-13-2019, 08:25 AM)
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The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you'... |
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RootBeerKing |
Game development topics
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43 |
111,446 |
11-13-2019, 08:42 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
Yes, I wish the documentation(the step by step part) was complete as well, at least the stuff on the Raster effects and Sequences, as those are the two things I'm really lost on as a beginner, lol. |
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RootBeerKing |
Support
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13 |
32,786 |
04-13-2020, 03:25 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
megamarc Wrote: (04-13-2020, 03:06 PM)
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I totally agree, the documentation should be better. Being the developer of Tilengine, I am the only one who can explain everything that can be done, I canno... |
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RootBeerKing |
Support
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13 |
32,786 |
04-13-2020, 04:03 PM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
Richard Kain Wrote: (08-29-2020, 03:41 AM)
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After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea.
-... |
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RootBeerKing |
Support
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13 |
32,786 |
08-31-2020, 02:51 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
Richard Kain Wrote: (09-02-2020, 02:44 AM)
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And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run... |
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RootBeerKing |
Support
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13 |
32,786 |
09-19-2020, 05:31 AM |
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Thread: Getting a Invaild Tileset Reference
Post: Getting a Invaild Tileset Reference
Hello, I've been playing around with the sample files and I finally got around to trying to load some of my own artwork into the engine, however I have ran into an error that I'm not sure how to fix. ... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 05:49 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 07:10 AM)
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Without having your artwork and the contents of the line you have changed, I can't tell the problem. However my guess is that you've produced 32-bit ARGB art... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 07:35 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 07:43 AM)
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Of course, you can post the files here in the forum if you want. And also the modified Platformer.py
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I've attached a zip with all the files. Let me know... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 07:51 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 06:04 PM)
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Hi again,
I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed ... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 09:25 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 10:29 PM)
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Learning C just to use Tilengine is overkill! Python is a much more friendly language.
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I suppose so, haha. Well, if you ever have the time to update the... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 10:41 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 08:17 AM)
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Hi again,
Spritesets are loaded from a pair of files with the same base name, different extension:
a png file with all the sprites packed together (play... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 08:27 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 09:50 PM)
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Done. The problem is that Tilengine doesn't load tilesets embedded inside tilemaps (something that Tiled editor itself can do), they must be exported as stan... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 10:08 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
Very nice update! This is a very good quality of life change. Can’t wait to play around with it.
So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to... |
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RootBeerKing |
News & Announcements
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10 |
26,107 |
05-03-2020, 05:48 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
I’m using Pro Motion NG by Cosmigo.
I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett... |
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RootBeerKing |
News & Announcements
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10 |
26,107 |
08-08-2020, 01:54 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,... |
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RootBeerKing |
News & Announcements
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10 |
26,107 |
08-07-2020, 12:00 AM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa... |
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RootBeerKing |
News & Announcements
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8 |
22,475 |
03-16-2021, 08:32 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu... |
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RootBeerKing |
News & Announcements
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8 |
22,475 |
03-18-2021, 01:26 PM |