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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now.
One more question: is it possible to toggle the visibility of certain layers on and off whe... |
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RootBeerKing |
News & Announcements
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8 |
25,595 |
03-19-2021, 09:39 PM |
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Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
| Did you ever make the pull request for this? Would love these features to be added to the main project. |
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RootBeerKing |
Support
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8 |
19,166 |
05-18-2022, 11:29 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
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megamarc Wrote: (03-19-2021, 10:22 PM)
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Hi,
Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha... |
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RootBeerKing |
News & Announcements
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8 |
25,595 |
03-23-2021, 06:46 PM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf... |
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RootBeerKing |
Support
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7 |
11,419 |
09-04-2023, 06:46 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Hey Marc, Did you get a chance to download the link from the previous post? |
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RootBeerKing |
Support
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7 |
11,419 |
09-19-2023, 09:35 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-22-2023, 12:24 AM)
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Hi,
I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem.
Regards,
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Awes... |
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RootBeerKing |
Support
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7 |
11,419 |
09-24-2023, 05:44 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...
| Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ... |
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RootBeerKing |
Support
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7 |
11,419 |
09-03-2023, 03:04 PM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-04-2023, 03:44 PM)
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Hi,
I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error:
Code:
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src/Inclu... |
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RootBeerKing |
Support
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7 |
11,419 |
09-05-2023, 05:40 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
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megamarc Wrote: (11-15-2019, 02:46 AM)
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I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ... |
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RootBeerKing |
Support
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6 |
18,876 |
11-15-2019, 07:07 AM |
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Thread: Blurry pixels?
Post: Blurry pixels?
| Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:
Is there a way to turn off this... |
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RootBeerKing |
Support
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6 |
18,876 |
11-14-2019, 11:02 PM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
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megamarc Wrote: (11-15-2019, 07:42 AM)
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Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
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RootBeerKing |
Support
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6 |
18,876 |
11-15-2019, 09:19 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
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megamarc Wrote: (11-15-2019, 07:49 PM)
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Hi,
Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one... |
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RootBeerKing |
Support
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6 |
18,876 |
11-15-2019, 10:14 PM |
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Thread: No longer free to download from itch.io?
Post: No longer free to download from itch.io?
| I just tried to download the latest update from itch.io and it was asking me to pay. Is Tilengine no longer free to download? |
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RootBeerKing |
Support
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6 |
15,880 |
04-30-2020, 05:16 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this? |
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RootBeerKing |
Support
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6 |
15,880 |
04-30-2020, 05:30 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished. |
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RootBeerKing |
Support
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6 |
15,880 |
04-30-2020, 05:56 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| No problem, man! Anything to keep such an awesome project alive. Cheers! |
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RootBeerKing |
Support
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6 |
15,880 |
04-30-2020, 06:06 PM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
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megamarc Wrote: (06-14-2023, 03:23 AM)
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[*]https://rasterscroll.com/mdgraphics/ (Genesis)
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Very interesting! Is Tilengine capable of the silhouette effect mentioned on that website? I really li... |
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RootBeerKing |
Presentations
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6 |
10,943 |
08-17-2023, 05:32 AM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...
| Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few... |
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RootBeerKing |
News & Announcements
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4 |
13,507 |
04-23-2020, 06:30 AM |
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Thread: Sequence for color cycling
Post: Sequence for color cycling
| Hey, trying to wrap my head around what the sequence file for the color cycling sample is doing exactly. I understand what “delay” is, but what are the other values doing like “first”, “count”, and “d... |
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RootBeerKing |
Support
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3 |
9,342 |
04-22-2020, 03:11 AM |
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Thread: Sequence for color cycling
Post: RE: Sequence for color cycling
| Thank you very much! I didn’t think to look in the structs for this information, haha my bad.
One more question if you don’t mind; I was reading through the reference docs trying to familiarize my... |
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RootBeerKing |
Support
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3 |
9,342 |
04-23-2020, 03:24 AM |