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    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now. One more question: is it possible to toggle the visibility of certain layers on and off whe...
RootBeerKing News & Announcements 8 25,595 03-19-2021, 09:39 PM
    Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer

Did you ever make the pull request for this? Would love these features to be added to the main project.
RootBeerKing Support 8 19,166 05-18-2022, 11:29 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

megamarc Wrote: (03-19-2021, 10:22 PM) -- Hi, Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha...
RootBeerKing News & Announcements 8 25,595 03-23-2021, 06:46 PM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf...
RootBeerKing Support 7 11,419 09-04-2023, 06:46 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

Hey Marc, Did you get a chance to download the link from the previous post?
RootBeerKing Support 7 11,419 09-19-2023, 09:35 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

megamarc Wrote: (09-22-2023, 12:24 AM) -- Hi, I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem. Regards, -- Awes...
RootBeerKing Support 7 11,419 09-24-2023, 05:44 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...

Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ...
RootBeerKing Support 7 11,419 09-03-2023, 03:04 PM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

megamarc Wrote: (09-04-2023, 03:44 PM) -- Hi, I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error: Code: -- src/Inclu...
RootBeerKing Support 7 11,419 09-05-2023, 05:40 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 02:46 AM) -- I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ...
RootBeerKing Support 6 18,876 11-15-2019, 07:07 AM
    Thread: Blurry pixels?
Post: Blurry pixels?

Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:  Is there a way to turn off this...
RootBeerKing Support 6 18,876 11-14-2019, 11:02 PM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 07:42 AM) -- Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
RootBeerKing Support 6 18,876 11-15-2019, 09:19 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 07:49 PM) -- Hi, Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one...
RootBeerKing Support 6 18,876 11-15-2019, 10:14 PM
    Thread: No longer free to download from itch.io?
Post: No longer free to download from itch.io?

I just tried to download the latest update from itch.io and it was asking me to pay. Is Tilengine no longer free to download?
RootBeerKing Support 6 15,880 04-30-2020, 05:16 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this?
RootBeerKing Support 6 15,880 04-30-2020, 05:30 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished.
RootBeerKing Support 6 15,880 04-30-2020, 05:56 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

No problem, man! Anything to keep such an awesome project alive. Cheers!
RootBeerKing Support 6 15,880 04-30-2020, 06:06 PM
    Thread: Reflecting on its development
Post: RE: Reflecting on its development

megamarc Wrote: (06-14-2023, 03:23 AM) -- [*]https://rasterscroll.com/mdgraphics/ (Genesis) -- Very interesting! Is Tilengine capable of the silhouette effect mentioned on that website? I really li...
RootBeerKing Presentations 6 10,943 08-17-2023, 05:32 AM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...

Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few...
RootBeerKing News & Announcements 4 13,507 04-23-2020, 06:30 AM
    Thread: Sequence for color cycling
Post: Sequence for color cycling

Hey, trying to wrap my head around what the sequence file for the color cycling sample is doing exactly. I understand what “delay” is, but what are the other values doing like “first”, “count”, and “d...
RootBeerKing Support 3 9,342 04-22-2020, 03:11 AM
    Thread: Sequence for color cycling
Post: RE: Sequence for color cycling

Thank you very much! I didn’t think to look in the structs for this information, haha my bad. One more question if you don’t mind; I was reading through the reference docs trying to familiarize my...
RootBeerKing Support 3 9,342 04-23-2020, 03:24 AM