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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 07:10 AM)
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Without having your artwork and the contents of the line you have changed, I can't tell the problem. However my guess is that you've produced 32-bit ARGB art... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 07:35 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 08:17 AM)
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Hi again,
Spritesets are loaded from a pair of files with the same base name, different extension:
a png file with all the sprites packed together (play... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 08:27 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 07:43 AM)
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Of course, you can post the files here in the forum if you want. And also the modified Platformer.py
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I've attached a zip with all the files. Let me know... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 07:51 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic! |
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RootBeerKing |
Game development topics
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43 |
111,449 |
11-10-2019, 10:54 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
megamarc Wrote: (11-11-2019, 06:01 PM)
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Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot eng... |
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RootBeerKing |
Game development topics
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43 |
111,449 |
11-11-2019, 07:53 PM |
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Thread: Getting a Invaild Tileset Reference
Post: Getting a Invaild Tileset Reference
Hello, I've been playing around with the sample files and I finally got around to trying to load some of my own artwork into the engine, however I have ran into an error that I'm not sure how to fix. ... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 05:49 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
megamarc Wrote: (11-13-2019, 08:25 AM)
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The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you'... |
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RootBeerKing |
Game development topics
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43 |
111,449 |
11-13-2019, 08:42 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 06:04 PM)
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Hi again,
I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed ... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 09:25 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 09:50 PM)
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Done. The problem is that Tilengine doesn't load tilesets embedded inside tilemaps (something that Tiled editor itself can do), they must be exported as stan... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 10:08 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
megamarc Wrote: (11-13-2019, 10:29 PM)
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Learning C just to use Tilengine is overkill! Python is a much more friendly language.
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I suppose so, haha. Well, if you ever have the time to update the... |
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RootBeerKing |
Support
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12 |
30,281 |
11-13-2019, 10:41 PM |
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Thread: Blurry pixels?
Post: Blurry pixels?
Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:
Is there a way to turn off this... |
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RootBeerKing |
Support
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6 |
16,847 |
11-14-2019, 11:02 PM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
megamarc Wrote: (11-15-2019, 02:46 AM)
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I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ... |
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RootBeerKing |
Support
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6 |
16,847 |
11-15-2019, 07:07 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
megamarc Wrote: (11-15-2019, 07:42 AM)
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Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
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RootBeerKing |
Support
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6 |
16,847 |
11-15-2019, 09:19 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
megamarc Wrote: (11-15-2019, 07:49 PM)
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Hi,
Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one... |
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RootBeerKing |
Support
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6 |
16,847 |
11-15-2019, 10:14 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Richard Kain Wrote: (11-12-2019, 04:06 PM)
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RootBeerKing Wrote: (11-10-2019, 10:54 PM)
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Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine?
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It's a possibility, but... |
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RootBeerKing |
Game development topics
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43 |
111,449 |
11-13-2019, 05:42 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
megamarc Wrote: (04-13-2020, 03:06 PM)
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I totally agree, the documentation should be better. Being the developer of Tilengine, I am the only one who can explain everything that can be done, I canno... |
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RootBeerKing |
Support
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13 |
32,786 |
04-13-2020, 04:03 PM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
Yes, I wish the documentation(the step by step part) was complete as well, at least the stuff on the Raster effects and Sequences, as those are the two things I'm really lost on as a beginner, lol. |
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RootBeerKing |
Support
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13 |
32,786 |
04-13-2020, 03:25 AM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this? |
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RootBeerKing |
Support
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6 |
13,803 |
04-30-2020, 05:30 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished. |
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RootBeerKing |
Support
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6 |
13,803 |
04-30-2020, 05:56 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
No problem, man! Anything to keep such an awesome project alive. Cheers! |
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RootBeerKing |
Support
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6 |
13,803 |
04-30-2020, 06:06 PM |