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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf... |
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RootBeerKing |
Support
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7 |
10,703 |
09-04-2023, 06:46 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-04-2023, 03:44 PM)
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Hi,
I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error:
Code:
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src/Inclu... |
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RootBeerKing |
Support
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7 |
10,703 |
09-05-2023, 05:40 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Hey Marc, Did you get a chance to download the link from the previous post? |
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RootBeerKing |
Support
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7 |
10,703 |
09-19-2023, 09:35 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-22-2023, 12:24 AM)
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Hi,
I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem.
Regards,
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Awes... |
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RootBeerKing |
Support
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7 |
10,703 |
09-24-2023, 05:44 AM |
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Thread: No longer free to download from itch.io?
Post: No longer free to download from itch.io?
| I just tried to download the latest update from itch.io and it was asking me to pay. Is Tilengine no longer free to download? |
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RootBeerKing |
Support
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6 |
15,382 |
04-30-2020, 05:16 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this? |
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RootBeerKing |
Support
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6 |
15,382 |
04-30-2020, 05:30 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished. |
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RootBeerKing |
Support
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6 |
15,382 |
04-30-2020, 05:56 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| No problem, man! Anything to keep such an awesome project alive. Cheers! |
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RootBeerKing |
Support
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6 |
15,382 |
04-30-2020, 06:06 PM |
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Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang
| It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ... |
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RootBeerKing |
Game development topics
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2 |
8,138 |
05-03-2020, 04:40 AM |
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Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang
| Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things... |
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RootBeerKing |
Game development topics
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2 |
8,138 |
05-03-2020, 03:47 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| Very nice update! This is a very good quality of life change. Can’t wait to play around with it.
So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to... |
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RootBeerKing |
News & Announcements
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10 |
28,992 |
05-03-2020, 05:48 PM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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Richard Kain Wrote: (08-29-2020, 03:41 AM)
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After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea.
-... |
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RootBeerKing |
Support
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13 |
36,404 |
08-31-2020, 02:51 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic! |
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RootBeerKing |
Game development topics
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43 |
121,468 |
11-10-2019, 10:54 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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megamarc Wrote: (11-11-2019, 06:01 PM)
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Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot eng... |
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RootBeerKing |
Game development topics
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43 |
121,468 |
11-11-2019, 07:53 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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Richard Kain Wrote: (11-12-2019, 04:06 PM)
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RootBeerKing Wrote: (11-10-2019, 10:54 PM)
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Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine?
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It's a possibility, but... |
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RootBeerKing |
Game development topics
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43 |
121,468 |
11-13-2019, 05:42 AM |
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Thread: Getting a Invaild Tileset Reference
Post: Getting a Invaild Tileset Reference
| Hello, I've been playing around with the sample files and I finally got around to trying to load some of my own artwork into the engine, however I have ran into an error that I'm not sure how to fix. ... |
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RootBeerKing |
Support
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12 |
32,969 |
11-13-2019, 05:49 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 07:10 AM)
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Without having your artwork and the contents of the line you have changed, I can't tell the problem. However my guess is that you've produced 32-bit ARGB art... |
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RootBeerKing |
Support
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12 |
32,969 |
11-13-2019, 07:35 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 07:43 AM)
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Of course, you can post the files here in the forum if you want. And also the modified Platformer.py
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I've attached a zip with all the files. Let me know... |
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RootBeerKing |
Support
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12 |
32,969 |
11-13-2019, 07:51 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 08:17 AM)
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Hi again,
Spritesets are loaded from a pair of files with the same base name, different extension:
a png file with all the sprites packed together (play... |
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RootBeerKing |
Support
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12 |
32,969 |
11-13-2019, 08:27 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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megamarc Wrote: (11-13-2019, 08:25 AM)
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The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you'... |
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RootBeerKing |
Game development topics
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43 |
121,468 |
11-13-2019, 08:42 AM |