|
Search Results
|
| Post |
Author
[desc]
|
Forum |
Replies |
Views |
Posted |
| |
|
Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
|
megamarc Wrote: (11-13-2019, 06:04 PM)
--
Hi again,
I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed ... |
|
RootBeerKing |
Support
|
12 |
32,969 |
11-13-2019, 09:25 PM |
| |
|
Thread: External rendering SDL2
Post: External rendering SDL2
| I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ... |
|
RootBeerKing |
Game development topics
|
3 |
8,968 |
06-27-2021, 06:26 AM |
| |
|
Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
|
megamarc Wrote: (11-13-2019, 09:50 PM)
--
Done. The problem is that Tilengine doesn't load tilesets embedded inside tilemaps (something that Tiled editor itself can do), they must be exported as stan... |
|
RootBeerKing |
Support
|
12 |
32,969 |
11-13-2019, 10:08 PM |
| |
|
Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
|
megamarc Wrote: (11-13-2019, 10:29 PM)
--
Learning C just to use Tilengine is overkill! Python is a much more friendly language.
--
I suppose so, haha. Well, if you ever have the time to update the... |
|
RootBeerKing |
Support
|
12 |
32,969 |
11-13-2019, 10:41 PM |
| |
|
Thread: Blurry pixels?
Post: Blurry pixels?
| Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:
Is there a way to turn off this... |
|
RootBeerKing |
Support
|
6 |
18,369 |
11-14-2019, 11:02 PM |
| |
|
Thread: Blurry pixels?
Post: RE: Blurry pixels?
|
megamarc Wrote: (11-15-2019, 02:46 AM)
--
I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ... |
|
RootBeerKing |
Support
|
6 |
18,369 |
11-15-2019, 07:07 AM |
| |
|
Thread: Blurry pixels?
Post: RE: Blurry pixels?
|
megamarc Wrote: (11-15-2019, 07:42 AM)
--
Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
|
|
RootBeerKing |
Support
|
6 |
18,369 |
11-15-2019, 09:19 AM |
| |
|
Thread: Blurry pixels?
Post: RE: Blurry pixels?
|
megamarc Wrote: (11-15-2019, 07:49 PM)
--
Hi,
Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one... |
|
RootBeerKing |
Support
|
6 |
18,369 |
11-15-2019, 10:14 PM |
| |
|
Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...
| Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world. I understand the way raster effects work is screen based. But how would I g... |
|
RootBeerKing |
Game development topics
|
1 |
4,794 |
12-19-2021, 01:09 PM |
| |
|
Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?
| I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/... |
|
RootBeerKing |
Support
|
1 |
3,571 |
11-26-2022, 09:50 PM |
| |
|
Thread: External rendering SDL2
Post: RE: External rendering SDL2
|
megamarc Wrote: (06-27-2021, 04:32 PM)
--
Hi!
It would be better if you post here source code of your current attempt, so I can check why it's failing.
The "tricky" part of setting up the exter... |
|
RootBeerKing |
Game development topics
|
3 |
8,968 |
12-29-2021, 05:28 AM |