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Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor
| https://ldtk.io/
Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c... |
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RootBeerKing |
Game development topics
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2 |
8,279 |
03-13-2021, 01:30 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa... |
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RootBeerKing |
News & Announcements
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8 |
24,824 |
03-16-2021, 08:32 PM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
| Yes, I wish the documentation(the step by step part) was complete as well, at least the stuff on the Raster effects and Sequences, as those are the two things I'm really lost on as a beginner, lol. |
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RootBeerKing |
Support
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13 |
36,406 |
04-13-2020, 03:25 AM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu... |
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RootBeerKing |
News & Announcements
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8 |
24,824 |
03-18-2021, 01:26 PM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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megamarc Wrote: (04-13-2020, 03:06 PM)
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I totally agree, the documentation should be better. Being the developer of Tilengine, I am the only one who can explain everything that can be done, I canno... |
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RootBeerKing |
Support
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13 |
36,406 |
04-13-2020, 04:03 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now.
One more question: is it possible to toggle the visibility of certain layers on and off whe... |
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RootBeerKing |
News & Announcements
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8 |
24,824 |
03-19-2021, 09:39 PM |
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Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...
| Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ... |
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RootBeerKing |
Game development topics
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3 |
9,926 |
09-19-2020, 05:11 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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Richard Kain Wrote: (09-02-2020, 02:44 AM)
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And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run... |
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RootBeerKing |
Support
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13 |
36,406 |
09-19-2020, 05:31 AM |
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Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...
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megamarc Wrote: (09-19-2020, 10:26 PM)
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[*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h... |
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RootBeerKing |
Game development topics
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3 |
9,926 |
09-20-2020, 09:18 AM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,... |
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RootBeerKing |
News & Announcements
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10 |
28,992 |
08-07-2020, 12:00 AM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
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megamarc Wrote: (03-19-2021, 10:22 PM)
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Hi,
Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha... |
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RootBeerKing |
News & Announcements
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8 |
24,824 |
03-23-2021, 06:46 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| I’m using Pro Motion NG by Cosmigo.
I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett... |
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RootBeerKing |
News & Announcements
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10 |
28,992 |
08-08-2020, 01:54 PM |
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Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?
| Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using
TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ... |
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RootBeerKing |
Support
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2 |
3,760 |
08-16-2023, 04:01 PM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
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megamarc Wrote: (06-14-2023, 03:23 AM)
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[*]https://rasterscroll.com/mdgraphics/ (Genesis)
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Very interesting! Is Tilengine capable of the silhouette effect mentioned on that website? I really li... |
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RootBeerKing |
Presentations
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6 |
10,368 |
08-17-2023, 05:32 AM |
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Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?
| Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away.
Thank you so much |
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RootBeerKing |
Support
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2 |
3,760 |
08-18-2023, 02:34 AM |
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Thread: Sequence for color cycling
Post: Sequence for color cycling
| Hey, trying to wrap my head around what the sequence file for the color cycling sample is doing exactly. I understand what “delay” is, but what are the other values doing like “first”, “count”, and “d... |
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RootBeerKing |
Support
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3 |
9,050 |
04-22-2020, 03:11 AM |
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Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
| Did you ever make the pull request for this? Would love these features to be added to the main project. |
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RootBeerKing |
Support
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8 |
18,297 |
05-18-2022, 11:29 PM |
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Thread: Sequence for color cycling
Post: RE: Sequence for color cycling
| Thank you very much! I didn’t think to look in the structs for this information, haha my bad.
One more question if you don’t mind; I was reading through the reference docs trying to familiarize my... |
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RootBeerKing |
Support
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3 |
9,050 |
04-23-2020, 03:24 AM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...
| Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few... |
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RootBeerKing |
News & Announcements
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4 |
13,112 |
04-23-2020, 06:30 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...
| Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ... |
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RootBeerKing |
Support
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7 |
10,703 |
09-03-2023, 03:04 PM |