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Post Author Forum Replies Views Posted [desc]
    Thread: Sprite Rotation
Post: Sprite Rotation

I see in the documentation that there is a flag for setting the sprite rotation. However, there is a comment next to FLAG_ROTATE that says "unsupported, Tilted compatibility".  Does this mean that ...
Daniel H. Support 13 41,734 05-18-2018, 04:14 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

megamarc Wrote: (08-25-2017, 05:42 AM) -- You're right, the user input mechanism is very simplistic. Straightforward, but very limited. Originally I designed tilengine to be just a back-end renderer ...
Daniel H. Support 22 74,928 05-30-2018, 05:26 AM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Thanks for the response. I enjoy reading some of these threads where you guys share your knowledge of retro games. It's very interesting. So how does it work with 45º rotation? Would one have to ju...
Daniel H. Support 13 41,734 05-30-2018, 05:40 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Myself and a designer are planning a twin-stick shooter tank game. We were really pleased when we came across Tilengine because it has the exact style we were looking for. I am currently in the proces...
Daniel H. Support 22 74,928 05-31-2018, 04:20 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

SDL definitely looks like a good option. And Tilengine will fit in very well with the existing game for the sprites and the maps. I made a very rudimentary tilemap editor using text files. Fortunately...
Daniel H. Support 22 74,928 06-15-2018, 04:55 AM
    Thread: Sprite Collision With Map Tiles
Post: Sprite Collision With Map Tiles

Hi, I'm trying to get collision to work between a sprite and a map tile. From reading the docs, it would seem that there is no built in Tilengine functionality to check for this kind of collision. ...
Daniel H. Support 1 6,723 06-19-2018, 04:33 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi Marc, I'm well, thanks! And thanks for asking about the game development :) We decided to write our game from scratch using Python, which was one of the ideas I previously mentioned. But I am st...
Daniel H. Support 22 74,928 06-27-2018, 03:56 AM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

I can only imagine how tough that Contra 3 boss battle must've been to code! I'm sure those early game developers were very creative individuals.
Daniel H. Support 13 41,734 06-27-2018, 04:06 AM
    Thread: Tilengine Production Readiness
Post: Tilengine Production Readiness

Hi Marc, In another thread you mentioned that the windowing in Tilengine is not meant to be used in production systems. In this case, one should consider something like SDL for windowing. I wanted to...
Daniel H. Support 1 6,917 06-27-2018, 04:16 AM
    Thread: Tilengine 2.0 goes LGPL full open source
Post: RE: Tilengine 2.0 goes LGPL full open source

Excellent! I'm pleased to see this. I hope that it will lead to a vibrant Tilengine community. :)
Daniel H. News & Announcements 3 14,581 07-12-2018, 01:53 AM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: libpng12-0 not available in Ubuntu 18.04

Hi! So my hard drive crashed and I've had to reinstall Tilengine. However, previously I was running Ubuntu 16.04, now I'm trying to get it working on 18.04. After downloading and installing Tilengi...
Daniel H. Support 5 17,633 10-06-2018, 11:01 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Mark, Thanks for the response. I got it working. I've forked Tilengine on GitHub to start working on the Python docs (finally). As part of the PR, I can make a note in the README that those ...
Daniel H. Support 5 17,633 10-08-2018, 09:08 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Mark, I like this idea. I think it will be a lot easier to manage. I've forked and cloned the new repo. For the Python docs, I assume you want them in the same format as they exist under docs on...
Daniel H. Support 5 17,633 10-10-2018, 09:25 PM
    Thread: Creating Executables for Python Game
Post: Creating Executables for Python Game

I have a Python game which uses the PyTilengine bindings. I would like to package this game into cross-platform executables. What I would like to know is how I would go about doing this, seeing as Til...
Daniel H. Support 2 7,964 12-30-2019, 07:44 PM
    Thread: Creating Executables for Python Game
Post: RE: Creating Executables for Python Game

Thanks for your reply. Yes, I am familiar with Wheels, but that is for distributing the project as a Python package. But I managed to figure out that PyInstaller is what is needed in the end
Daniel H. Support 2 7,964 12-31-2019, 10:40 PM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...

Really happy to see support for 24/32 bpp images! Keep up the good work Marc!
Daniel H. News & Announcements 4 13,926 04-27-2020, 05:56 PM
    Thread: Access to older version of Tilengine on itch.io
Post: Access to older version of Tilengine on itch.io

I would like to get access to an older version of Windows binaries for Tilengine, namely 2.7.0. I have no problem building them myself on Linux, and after not having much success building them on Wind...
Daniel H. Support 8 22,805 05-26-2020, 11:45 PM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, Thanks for your response. The Python bindings have been quite stable for us for a while. We haven't run into any issues up until > 2.7.0, at least for our use case. It was the revamping of t...
Daniel H. Support 8 22,805 05-27-2020, 10:20 PM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, That would be a great help if you could fix the binding! It's quite possible that I unintentionally mixed the x86 / x64 binaries. But I decided to purchase the files from itch.io and I ...
Daniel H. Support 8 22,805 05-31-2020, 05:31 AM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, Thank you so much for updating the bindings! :) I've made the changes to the animation code, as you have shown, and it is working well. Regards, Daniel
Daniel H. Support 8 22,805 07-24-2020, 04:13 PM