|
Search Results
|
| Post |
Author |
Forum |
Replies
[asc]
|
Views |
Posted |
| |
|
Thread: Falconet - Made with Tilengine
Post: Falconet - Made with Tilengine
| Greetings Tilengine community!
I wanted to share some work I have been doing using Tilengine. It's a game called Falconet which is currently under development.
The alpha build gameplay footage was r... |
|
Daniel H. |
Presentations
|
23 |
55,905 |
01-30-2021, 01:59 AM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi Marc,
We are making steady progress. Thanks for asking! I'll start posting more updates on this thread. For now, you can take a look at our latest devlog:
https://youtu.be/Iprip9oDBYs |
|
Daniel H. |
Presentations
|
23 |
55,905 |
03-06-2021, 02:50 AM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi everyone!
We are excited to announce that the first playable demo has been released. Head over to itch.io to download and try out Falconet https://irukasoftware.itch.io/falconet
We look forwa... |
|
Daniel H. |
Presentations
|
23 |
55,905 |
04-03-2021, 04:25 AM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi Marc,
Thanks so much for the feedback!
Quote:
--
Correct me if I'm wrong, but is the map a closed square that can't be escaped? I can't get to any exit, there are invisible walls along all t... |
|
Daniel H. |
Presentations
|
23 |
55,905 |
04-06-2021, 04:59 PM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Great, good to know. Will will be making use of the parallax layers later on in development. And the updated Python bindings will help a lot too! |
|
Daniel H. |
Presentations
|
23 |
55,905 |
04-07-2021, 09:01 PM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| New Falconet devlog video: https://www.youtube.com/watch?v=R8GeoPmyV8Q |
|
Daniel H. |
Presentations
|
23 |
55,905 |
06-12-2021, 03:03 AM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Yes, we wanted to be true to the collision detection of old games and give it an authentic feel :) |
|
Daniel H. |
Presentations
|
23 |
55,905 |
06-22-2021, 04:53 PM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| A new devlog with new enemies! https://www.youtube.com/watch?v=cVOMhYR_wJ8 |
|
Daniel H. |
Presentations
|
23 |
55,905 |
07-31-2021, 01:03 AM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi everyone,
We have released an update of our alpha build which is available for download https://irukasoftware.itch.io/falconet
Some of the updates include:
- An all-new level
- 3 new enemies with... |
|
Daniel H. |
Presentations
|
23 |
55,905 |
09-16-2021, 01:12 AM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi Marc,
We did have to implement a few workarounds and disable a few controls in Tilengine windowing to get it working using a controller from another source. But in our latest release I opted out... |
|
Daniel H. |
Presentations
|
23 |
55,905 |
10-18-2021, 11:39 PM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi Marc,
Thanks for doing some play tests :) We have a new release that fixes that issue with the XInput controller. https://irukasoftware.itch.io/falconet/devlog/299640/v0101-alpha We did have to ... |
|
Daniel H. |
Presentations
|
23 |
55,905 |
10-05-2021, 03:20 AM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi there!
The splash screens are simply bitmap images that I display using TLN_LoadBitmap and then calling TLN_SetBGBitmap. That pretty much it.
It's by no means how it will be in the final prod... |
|
Daniel H. |
Presentations
|
23 |
55,905 |
01-19-2022, 12:31 AM |
| |
|
Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi Marc,
Thanks for much for taking the time to add that update! I see you also updated it so that animations can be paused :) All these features make things much easier for us.
With regards to ... |
|
Daniel H. |
Presentations
|
23 |
55,905 |
10-09-2022, 01:49 AM |
| |
|
Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
|
megamarc Wrote: (08-25-2017, 05:42 AM)
--
You're right, the user input mechanism is very simplistic. Straightforward, but very limited. Originally I designed tilengine to be just a back-end renderer ... |
|
Daniel H. |
Support
|
22 |
74,928 |
05-30-2018, 05:26 AM |
| |
|
Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Myself and a designer are planning a twin-stick shooter tank game. We were really pleased when we came across Tilengine because it has the exact style we were looking for. I am currently in the proces... |
|
Daniel H. |
Support
|
22 |
74,928 |
05-31-2018, 04:20 AM |
| |
|
Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| SDL definitely looks like a good option. And Tilengine will fit in very well with the existing game for the sprites and the maps. I made a very rudimentary tilemap editor using text files. Fortunately... |
|
Daniel H. |
Support
|
22 |
74,928 |
06-15-2018, 04:55 AM |
| |
|
Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Hi Marc,
I'm well, thanks! And thanks for asking about the game development :) We decided to write our game from scratch using Python, which was one of the ideas I previously mentioned. But I am st... |
|
Daniel H. |
Support
|
22 |
74,928 |
06-27-2018, 03:56 AM |
| |
|
Thread: Read Access Violation
Post: RE: Read Access Violation
| I've having a similar issue. You can see details here: https://github.com/megamarc/Tilengine/issues/99 |
|
Daniel H. |
Support
|
15 |
26,179 |
10-25-2022, 04:49 PM |
| |
|
Thread: Read Access Violation
Post: RE: Read Access Violation
| Yup, works for me. Thanks Marc! |
|
Daniel H. |
Support
|
15 |
26,179 |
10-27-2022, 01:02 AM |
| |
|
Thread: Sprite Rotation
Post: Sprite Rotation
| I see in the documentation that there is a flag for setting the sprite rotation. However, there is a comment next to FLAG_ROTATE that says "unsupported, Tilted compatibility".
Does this mean that ... |
|
Daniel H. |
Support
|
13 |
41,739 |
05-18-2018, 04:14 AM |