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    Thread: Falconet - Made with Tilengine
Post: Falconet - Made with Tilengine

Greetings Tilengine community! I wanted to share some work I have been doing using Tilengine. It's a game called Falconet which is currently under development. The alpha build gameplay footage was r...
Daniel H. Presentations 23 55,905 01-30-2021, 01:59 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, We are making steady progress. Thanks for asking! I'll start posting more updates on this thread. For now, you can take a look at our latest devlog: https://youtu.be/Iprip9oDBYs
Daniel H. Presentations 23 55,905 03-06-2021, 02:50 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi everyone! We are excited to announce that the first playable demo has been released. Head over to itch.io to download and try out Falconet https://irukasoftware.itch.io/falconet We look forwa...
Daniel H. Presentations 23 55,905 04-03-2021, 04:25 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks so much for the feedback! Quote: -- Correct me if I'm wrong, but is the map a closed square that can't be escaped? I can't get to any exit, there are invisible walls along all t...
Daniel H. Presentations 23 55,905 04-06-2021, 04:59 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Great, good to know. Will will be making use of the parallax layers later on in development. And the updated Python bindings will help a lot too!
Daniel H. Presentations 23 55,905 04-07-2021, 09:01 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

New Falconet devlog video: https://www.youtube.com/watch?v=R8GeoPmyV8Q
Daniel H. Presentations 23 55,905 06-12-2021, 03:03 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Yes, we wanted to be true to the collision detection of old games and give it an authentic feel :)
Daniel H. Presentations 23 55,905 06-22-2021, 04:53 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

A new devlog with new enemies! https://www.youtube.com/watch?v=cVOMhYR_wJ8
Daniel H. Presentations 23 55,905 07-31-2021, 01:03 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi everyone, We have released an update of our alpha build which is available for download https://irukasoftware.itch.io/falconet Some of the updates include: - An all-new level - 3 new enemies with...
Daniel H. Presentations 23 55,905 09-16-2021, 01:12 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, We did have to implement a few workarounds and disable a few controls in Tilengine windowing to get it working using a controller from another source. But in our latest release I opted out...
Daniel H. Presentations 23 55,905 10-18-2021, 11:39 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks for doing some play tests :) We have a new release that fixes that issue with the XInput controller. https://irukasoftware.itch.io/falconet/devlog/299640/v0101-alpha We did have to ...
Daniel H. Presentations 23 55,905 10-05-2021, 03:20 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi there! The splash screens are simply bitmap images that I display using TLN_LoadBitmap and then calling TLN_SetBGBitmap. That pretty much it. It's by no means how it will be in the final prod...
Daniel H. Presentations 23 55,905 01-19-2022, 12:31 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks for much for taking the time to add that update! I see you also updated it so that animations can be paused :) All these features make things much easier for us. With regards to ...
Daniel H. Presentations 23 55,905 10-09-2022, 01:49 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

megamarc Wrote: (08-25-2017, 05:42 AM) -- You're right, the user input mechanism is very simplistic. Straightforward, but very limited. Originally I designed tilengine to be just a back-end renderer ...
Daniel H. Support 22 74,928 05-30-2018, 05:26 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Myself and a designer are planning a twin-stick shooter tank game. We were really pleased when we came across Tilengine because it has the exact style we were looking for. I am currently in the proces...
Daniel H. Support 22 74,928 05-31-2018, 04:20 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

SDL definitely looks like a good option. And Tilengine will fit in very well with the existing game for the sprites and the maps. I made a very rudimentary tilemap editor using text files. Fortunately...
Daniel H. Support 22 74,928 06-15-2018, 04:55 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi Marc, I'm well, thanks! And thanks for asking about the game development :) We decided to write our game from scratch using Python, which was one of the ideas I previously mentioned. But I am st...
Daniel H. Support 22 74,928 06-27-2018, 03:56 AM
    Thread: Read Access Violation
Post: RE: Read Access Violation

I've having a similar issue. You can see details here: https://github.com/megamarc/Tilengine/issues/99
Daniel H. Support 15 26,179 10-25-2022, 04:49 PM
    Thread: Read Access Violation
Post: RE: Read Access Violation

Yup, works for me. Thanks Marc!
Daniel H. Support 15 26,179 10-27-2022, 01:02 AM
    Thread: Sprite Rotation
Post: Sprite Rotation

I see in the documentation that there is a flag for setting the sprite rotation. However, there is a comment next to FLAG_ROTATE that says "unsupported, Tilted compatibility".  Does this mean that ...
Daniel H. Support 13 41,739 05-18-2018, 04:14 AM