Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: Сhange color pallete in a part of tilemap
Post: Сhange color pallete in a part of tilemap
How to change color pallete in a part of tilemap to get water effect like in Sonic games?
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mycats |
Support
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1 |
4,909 |
06-30-2020, 03:43 AM |
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Thread: Invalid object address is (nil)
Post: Invalid object address is (nil)
I am building game for Linux, and I get broken animation engine and a lot of errors. Is it library error, or I've just incorrectly built it?
Code:
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g++ [game files] -o release -lTilengine -lSDL2 -... |
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mycats |
Support
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1 |
3,174 |
05-25-2020, 03:29 AM |
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Thread: Remove tile from tilemap
Post: RE: Remove tile from tilemap
Thanks! You need to define empty tile before setting it and use
Code:
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Tile tile={0};
TLN_SetTilemapTile(foreground_tilemap,tileinfo.row,tileinfo.col,&tile);
--
instead of
Code:
--
TLN_Se... |
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mycats |
Support
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5 |
13,446 |
05-14-2020, 05:30 PM |
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Thread: Remove tile from tilemap
Post: RE: Remove tile from tilemap
Removed SetLayer(), still not removing tile. But no more errors in log. |
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mycats |
Support
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5 |
13,446 |
05-14-2020, 02:24 AM |
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Thread: Remove tile from tilemap
Post: Remove tile from tilemap
Hi! I am trying to remove tile from tilemap (for ring collision) with this code:
Code:
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if(ring_found)
{
PlaySoundId(7);
TLN_SetTilemapTile(foreground_tilemap,tileinfo.row,tileinfo.co... |
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mycats |
Support
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5 |
13,446 |
05-13-2020, 08:48 PM |
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Thread: Tiled animation plays strange
Post: RE: Tiled animation plays strange
Code:
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void InitScrambledEgg()
{
TLN_SetLoadPath("data/scrambledegg");
TLN_SetRasterCallback(NULL);
foreground_tilemap = TLN_LoadTilemap("scrambledegg.tmx",NULL);
background_tilemap... |
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mycats |
Support
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8 |
17,490 |
05-07-2020, 05:45 PM |
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Thread: Tiled animation plays strange
Post: RE: Tiled animation plays strange
Hi. After newest update background layer animations are played on foreground layer, and I am getting smth like this after adding background animations. |
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mycats |
Support
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8 |
17,490 |
05-07-2020, 05:54 AM |
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Thread: Tiled animation plays strange
Post: RE: Tiled animation plays strange
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mycats |
Support
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8 |
17,490 |
05-06-2020, 11:47 PM |
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Thread: Tiled animation plays strange
Post: Tiled animation plays strange
Some animation frames are not displayed in Tilengine window.
Here is animation in Tiled and in TLN window. |
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mycats |
Support
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8 |
17,490 |
05-06-2020, 08:32 PM |
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Thread: Release 2.7.0 - sprite list order, sprite masking
Post: RE: Release 2.7.0 - sprite list order, sprite mask...
Hi again. Will you reimplement SetAnimationDelay()? |
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mycats |
News & Announcements
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2 |
9,155 |
04-28-2020, 01:38 AM |
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Thread: Per-pixel sprite vs tilemap collision
Post: RE: Per-pixel sprite vs tilemap collision
For example, I must call GetLayerTile() deducting window height from ypos to make it detect tiles.
Code:
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TLN_GetLayerTile(LAYER_FOREGROUND,x,y-HEIGHT+19,&tileinfo);
--
I don't clearly underst... |
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mycats |
Support
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3 |
8,808 |
04-24-2020, 02:17 AM |
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Thread: Per-pixel sprite vs tilemap collision
Post: Per-pixel sprite vs tilemap collision
Are you planning to add native sprite vs tilemap collision detection? I have tried to reproduce method with GetLayerTile and height masks, but it is too buggy... |
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mycats |
Support
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3 |
8,808 |
04-23-2020, 02:43 AM |
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Thread: Sequence engine works strange
Post: Sequence engine works strange
I load sequencepack from file, and then extract sequences using TLN_FindSequence(). Sometimes it works correctly, but in some cases it loads only a part of sequences and then giving a "Resource file n... |
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mycats |
Support
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1 |
5,219 |
03-30-2020, 03:46 AM |
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Thread: Change animation delay
Post: RE: Change animation delay
Any way to change animation delay / set TLN_SequenceFrame in loaded sequence? |
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mycats |
Support
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3 |
8,545 |
03-12-2020, 07:34 PM |
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Thread: Disable raster callback?
Post: RE: Disable raster callback?
Using DisableBGColor() after disabling raster callback caused errors like this, using SetBGColor(0,0,0) instead fixed problem. |
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mycats |
Support
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3 |
8,263 |
02-09-2020, 05:22 PM |
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Thread: Disable raster callback?
Post: Disable raster callback?
I have set raster callback function in the first part of game, and I don't need it in the second part. How to disable it? Setting it to NULL causes rendering errors. |
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mycats |
Support
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3 |
8,263 |
02-09-2020, 04:58 AM |
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Thread: Change animation delay
Post: Change animation delay
Hi again!
TLN_SetAnimationDelay() is not working for me.
Code:
Code:
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TLN_SetAnimationDelay(0,animdelay);
--
Sequence:
Code:
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6,7,8,9,10,11
--
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mycats |
Support
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3 |
8,545 |
01-24-2020, 03:58 AM |