I have a Python game which uses the PyTilengine bindings. I would like to package this game into cross-platform executables. What I would like to know is how I would go about doing this, seeing as Tilengine is a separate C library. I know about PyInstaller, but it only works with certain supported Python packages, and not separate C libraries. Are there any other tools available that can help me achieve this?
Creating Executables for Python Game
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12-31-2019, 12:17 AM
This is a purely Python-related question so I can't give much advice here. Maybe you're looking for python wheels (https://pythonwheels.com/), the standard way to distribute python packages with prebuilt native C libraries. Do you know about this standard? Does it fit your need?
12-31-2019, 10:40 PM
Thanks for your reply. Yes, I am familiar with Wheels, but that is for distributing the project as a Python package. But I managed to figure out that PyInstaller is what is needed in the end
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