10-26-2019, 09:10 AM
(This post was last modified: 10-28-2019, 06:31 AM by jakers1403.)
Hi!
I have been using Tilengine with C++ for a project I have been making the past few weeks, and I have to say, I am very pleased with it.
The biggest reasons I came to this graphics engine is the CRT effect and the retro-graphics focus.
However, when I use SDL to render the window instead of Tilengine's window system, there is no more CRT effect, but everything else renders perfectly.
I used:
And it still had no effect.
I really liked the look of the CRT effect, and it would be a great addition to my project, but I had to use SDL for some features I needed.
Is there any way I can use the CRT effect with SDL?
If requested, I can post some of the code I used.
I have been using Tilengine with C++ for a project I have been making the past few weeks, and I have to say, I am very pleased with it.
The biggest reasons I came to this graphics engine is the CRT effect and the retro-graphics focus.
However, when I use SDL to render the window instead of Tilengine's window system, there is no more CRT effect, but everything else renders perfectly.
I used:
Code:
TLN_EnableCRTEffect
I really liked the look of the CRT effect, and it would be a great addition to my project, but I had to use SDL for some features I needed.
Is there any way I can use the CRT effect with SDL?
If requested, I can post some of the code I used.