11-27-2019, 11:41 PM
Congratulations for your work! I hope that it has good progress. What kind of game you're attempting?
There was a LUA binding for Tilengine, provided by a contributor named Terrence Young. I had to remove it from the main repository when I released the bindings as separate projects, outside the main trunk. Have you used it as a basis, or have you created your own from scratch?
Tilengine doesn't have much documentation, that's true. The full reference is always online, and there are some working examples. But you have direct support from its author (me). Feel free to ask here anything you may need to know :-)
I don't understand the problems with the CRT effect in SDL2. I guess you're implementing the windowing framework in LUA instead of using the built-in windowing, right? So you wanted to port the CRT effect to your own window. Please let me know. Richard Khan is working with GLSL shaders for postprocessing, that would be a better way than the current mixed software/hardware approach.
Let us know your progress!
There was a LUA binding for Tilengine, provided by a contributor named Terrence Young. I had to remove it from the main repository when I released the bindings as separate projects, outside the main trunk. Have you used it as a basis, or have you created your own from scratch?
Tilengine doesn't have much documentation, that's true. The full reference is always online, and there are some working examples. But you have direct support from its author (me). Feel free to ask here anything you may need to know :-)
I don't understand the problems with the CRT effect in SDL2. I guess you're implementing the windowing framework in LUA instead of using the built-in windowing, right? So you wanted to port the CRT effect to your own window. Please let me know. Richard Khan is working with GLSL shaders for postprocessing, that would be a better way than the current mixed software/hardware approach.
Let us know your progress!