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Into Space, a game I have been working on
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Thank you! I am attempting a shooter style game, where you control a space ship and shoot asteroids, enemies, and avoid obstacles. It will include a variety of types of levels on top of the shooter sections, like platforming and racing, and I intend to use Tilengine's raster graphics capabilities to it's full potential for these. The game uses game controllers or mouse and keyboards for input. I will also be adding network support to allow for multiplayer, and allow for an easy way to synchronize the game world across clients.

I haven't actually used the LUA bindings. I wrote the entire engine in C++ and used LUA's ability to be embedded into C++ programs as a regular library. So basically I created my own from scratch, and just used Tilengine as a graphics library only and made the engine handle the actual manipulation of sprites and layers, and the LUA code is ran through the game engine itself and has no ties to Tilengine's API. I am going for simplicity, and even though the way Tilengine does it is great, I wanted to make something so simple even a child could do it, so I had to sacrifice a bit of control for ease of use, but I plan to add the control back in some form later. In other words, the engine will handle all of Tilengine's advanced features for you so you don't have to.

Thanks for the support! It's nice to be able to have the actual developer to help out with problems, it really makes things easier! Expect this forum to be a lot more lively for a while! Wink

Like I mentioned, the problem with the CRT effect is because I am using my own windowing system written in C++ with SDL2, not Tilengine's with LUA. I set up Tilengine to render to a framebuffer, then make SDL2 draw that framebuffer to the screen. So yes, I want to port the CRT effect in my own window. Can I get some more info about what Richard Khan has been doing with GLSL shaders? I would be absolutely interested in that!

I will be making some more posts about this game as I work on it!

I really like Tilengine, and would love to contribute to the project whenever I get a chance! If I do add something, it would probably be text rendering support for debugging purposes, for features such as an FPS counter. I may even help with documentation if I can!

Again, thanks for your work on this project!
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RE: Into Space, a game I have been working on - by jakers1403 - 11-28-2019, 10:49 AM

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