Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Pixel modifications
#4
Tilengine allows you to modify tileset pixel data on the fly at runtime (check TLN_SetTilesetPixels() function). You could work your playfield layer in a single, big bitmap, and slice it in tiles to update the final tileset. It is definitely possible, but tilengine wasn't designed with non-tileset based graphics in mind and it doesn't have much to offer in this field. In short, it is possible, but a bit awkward.

Maybe I should write a small demo for realtime tileset manipulation...

I barely played lemmings, but I spent a lot of time with the original Worms in 1995! Biggrin
Reply


Messages In This Thread
Pixel modifications - by Domarius - 09-26-2017, 11:28 AM
RE: Pixel modifications - by megamarc - 09-29-2017, 07:20 AM
RE: Pixel modifications - by Domarius - 09-29-2017, 03:53 PM
RE: Pixel modifications - by megamarc - 09-30-2017, 12:01 AM
RE: Pixel modifications - by Domarius - 05-12-2018, 12:21 PM
RE: Pixel modifications - by megamarc - 05-14-2018, 02:27 AM
RE: Pixel modifications - by Domarius - 05-21-2018, 04:28 PM
RE: Pixel modifications - by megamarc - 05-21-2018, 05:58 PM
RE: Pixel modifications - by Domarius - 05-27-2018, 07:37 AM
RE: Pixel modifications - by megamarc - 05-30-2018, 03:57 AM
RE: Pixel modifications - by Domarius - 06-05-2018, 04:49 PM
RE: Pixel modifications - by megamarc - 06-24-2018, 04:39 PM
RE: Pixel modifications - by Domarius - 07-03-2018, 12:23 PM
RE: Pixel modifications - by megamarc - 07-13-2018, 01:38 AM
RE: Pixel modifications - by Domarius - 07-13-2018, 09:02 PM
RE: Pixel modifications - by megamarc - 07-14-2018, 01:07 AM
RE: Pixel modifications - by Domarius - 07-14-2018, 10:54 PM
RE: Pixel modifications - by megamarc - 07-16-2018, 09:52 PM
RE: Pixel modifications - by Domarius - 07-18-2018, 01:46 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)