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Disable raster callback?
#4
I'm glad you found the cause so quickly!

In Tilengine you must specify a base background: either a solid color with TLN_SetBGColor() or a fixed bitmap with TLN_SetBGBitmap(). If not, pixels that are not covered by any background layer aren't cleared between frames, leaving the trace you see in the picture. This is not a bug, it's by design, to avoid unnecesary overdraw when you use a background layer that you know that it hasn't transparent pixels, so a base background is not needed.

This is unrelated to raster effects.
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Messages In This Thread
Disable raster callback? - by mycats - 02-09-2020, 04:58 AM
RE: Disable raster callback? - by megamarc - 02-09-2020, 07:39 AM
RE: Disable raster callback? - by mycats - 02-09-2020, 05:22 PM
RE: Disable raster callback? - by megamarc - 02-09-2020, 09:48 PM

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