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Tilengine API questions
#1
As a hobby project, I'm making a C# rewrite of a classic DOS game.
Tilengine fits the game model almost perfectly, but I'm still struggling with some stuff:

- While it is possible to directly set pixels for the individual tiles, I couldn't find a way to initialize and fill sprite pixels per-sprite, without having to build a single-image spritesheet. It's not a problem when you ship the prepared resources with the executable, but I want to pick up the original game resources, and would like to avoid layouting the sprites in spritesheet.

- I can't find a way to enable "nearest neighbor" upscaling (aka "big square" pixels). If I disable CRT effect, the picture stays interpolated.

- Is it possible to change resolution (or, even better, re-initialize the whole engine) without having to re-create the window?
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Messages In This Thread
Tilengine API questions - by NeXT - 11-23-2017, 05:34 AM
RE: Tilengine API questions - by megamarc - 11-23-2017, 09:03 AM
RE: Tilengine API questions - by NeXT - 12-04-2017, 07:58 AM
RE: Tilengine API questions - by megamarc - 12-04-2017, 08:44 AM
RE: Tilengine API questions - by NeXT - 12-04-2017, 08:16 PM
RE: Tilengine API questions - by megamarc - 12-04-2017, 10:19 PM
RE: Tilengine API questions - by NeXT - 12-13-2017, 08:26 AM
RE: Tilengine API questions - by megamarc - 12-15-2017, 04:47 AM
RE: Tilengine API questions - by NeXT - 12-17-2017, 05:46 AM

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