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Tilengine step-by-step?
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Are there any step-by-step guides on Tilengine using C/C++? I'm aware of the documentation, but it's a bit abstract. I'm also familiar with the samples, but they're not very commentated and I find them a bit hard to follow.

I'm cracking on trying to understand the Shooter sample since it features input and collision detection, but I'm having difficulty. About as far as I've comfortably gotten is understanding the general structure of Shooter.c.

I understand that every element that can interact with anything else is an actor, and Shooter.C is kinda like the maestro bringing everything together.

But more than that I'm a bit lost.
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Messages In This Thread
Tilengine step-by-step? - by Aerosol - 04-07-2020, 01:19 AM
RE: Tilengine step-by-step? - by megamarc - 04-07-2020, 06:53 AM
RE: Tilengine step-by-step? - by RootBeerKing - 04-13-2020, 03:25 AM
RE: Tilengine step-by-step? - by megamarc - 04-13-2020, 03:06 PM
RE: Tilengine step-by-step? - by RootBeerKing - 04-13-2020, 04:03 PM
RE: Tilengine step-by-step? - by Aerosol - 04-13-2020, 11:42 PM
RE: Tilengine step-by-step? - by megamarc - 04-14-2020, 03:53 AM
RE: Tilengine step-by-step? - by Richard Kain - 08-29-2020, 03:41 AM
RE: Tilengine step-by-step? - by RootBeerKing - 08-31-2020, 02:51 AM
RE: Tilengine step-by-step? - by Richard Kain - 08-31-2020, 06:50 AM
RE: Tilengine step-by-step? - by megamarc - 08-31-2020, 08:46 PM
RE: Tilengine step-by-step? - by Richard Kain - 09-02-2020, 02:44 AM
RE: Tilengine step-by-step? - by RootBeerKing - 09-19-2020, 05:31 AM
RE: Tilengine step-by-step? - by megamarc - 09-19-2020, 09:42 PM

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