Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tilengine API questions
#3
Thanks for implementing nearest neighbor scaling and per-sprite pixel manipulation!

As for the window resolution changing -- ATM I'm not blocked, but in long-term perspective it'd be good to be able to switch the internal resolution without window flickering (and in fullscreen mode too), as it's natural for retro games to use multiple resolutions for different parts of the game.

Also, how it's currently supposed to deal with interface elements like panels?
I have a panel bitmap and want to draw it with overlayed hiscore, number of lives etc.
Can't init 1-tile tilemap and put panel there (it's too big to fit into a tile and the height is not divisible to 8).
Do I have to create a separate panel layer and a spriteset with panel plus all its overlayed sprites?
Reply


Messages In This Thread
Tilengine API questions - by NeXT - 11-23-2017, 05:34 AM
RE: Tilengine API questions - by megamarc - 11-23-2017, 09:03 AM
RE: Tilengine API questions - by NeXT - 12-04-2017, 07:58 AM
RE: Tilengine API questions - by megamarc - 12-04-2017, 08:44 AM
RE: Tilengine API questions - by NeXT - 12-04-2017, 08:16 PM
RE: Tilengine API questions - by megamarc - 12-04-2017, 10:19 PM
RE: Tilengine API questions - by NeXT - 12-13-2017, 08:26 AM
RE: Tilengine API questions - by megamarc - 12-15-2017, 04:47 AM
RE: Tilengine API questions - by NeXT - 12-17-2017, 05:46 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)