12-04-2017, 08:44 AM
You're welcome, feature requests are meant to be implemented :-) please add the dynamic change of internal resolution too, if not I will soon forget about it...
Interface elements: you can check the SuperMarioClone C# sister project, it has an overlaid interface like the one you want. It uses its own layer and tileset, and "printing" values is done updating the tilemap in realtime. Please check HUD.cs, and the smw_hud resource (tmx, tsx and png)
Let me know if you have success!
Interface elements: you can check the SuperMarioClone C# sister project, it has an overlaid interface like the one you want. It uses its own layer and tileset, and "printing" values is done updating the tilemap in realtime. Please check HUD.cs, and the smw_hud resource (tmx, tsx and png)
Let me know if you have success!