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Per-pixel sprite vs tilemap collision
#2
Sorry, I don't understand the question. There's no such thing as sprite vs tilemap collision. You use TLN_GetLayerTile() to gather information about the playfield around specific locations, and take corresponding action in gameplay. Why do you think is this buggy? Can you please upload your test project to the forum to see what or why is wrong?


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Per-pixel sprite vs tilemap collision - by mycats - 04-23-2020, 02:43 AM
RE: Per-pixel sprite vs tilemap collision - by megamarc - 04-24-2020, 01:12 AM

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