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Release 2.7.0 - sprite list order, sprite masking
#3
(04-28-2020, 01:38 AM)mycats Wrote: Hi again. Will you reimplement SetAnimationDelay()?
Maybe, why not? The issue here is to define conflicting behaviors. Each frame has its own delay, so what happens when you set a global delay? Does it override individual delays? And how do you return to standard per-frame delay? Maybe calling the function with a special value (like 0) that disables global delay?

If you make a small specification about desired behavior, of course it can be implemented


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RE: Release 2.7.0 - sprite list order, sprite masking - by megamarc - 04-28-2020, 02:39 AM

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