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Tilengine API questions
#8
You're right, correct CRT emulation is quite complex. I just implemented a cheap one that runs on modest hardware and does a decent job, but of course it's far from accurate. I would recommend to bypass the built-in windowing feature and use another framework with powerful multi-pass shader capabilities to do post-processing.

However the built-in CRT effect is quite configurable, with different overlays and you can even provide your own. Check documentation  for TLN_EnableCRTEffect() function, this is the C API but the C# binding uses the same parameters. By default, the configuration used at startup is this:
Code:
TLN_EnableCRTEffect (TLN_OVERLAY_APERTURE, 128, 192, 0,64, 64,128, false, 255);
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Messages In This Thread
Tilengine API questions - by NeXT - 11-23-2017, 05:34 AM
RE: Tilengine API questions - by megamarc - 11-23-2017, 09:03 AM
RE: Tilengine API questions - by NeXT - 12-04-2017, 07:58 AM
RE: Tilengine API questions - by megamarc - 12-04-2017, 08:44 AM
RE: Tilengine API questions - by NeXT - 12-04-2017, 08:16 PM
RE: Tilengine API questions - by megamarc - 12-04-2017, 10:19 PM
RE: Tilengine API questions - by NeXT - 12-13-2017, 08:26 AM
RE: Tilengine API questions - by megamarc - 12-15-2017, 04:47 AM
RE: Tilengine API questions - by NeXT - 12-17-2017, 05:46 AM

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