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Tilengine step-by-step?
#9
(08-29-2020, 03:41 AM)Richard Kain Wrote:  After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea.

As someone who is still learning C/C++/games programming in general, I would absolutely love that if you did.
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Messages In This Thread
Tilengine step-by-step? - by Aerosol - 04-07-2020, 01:19 AM
RE: Tilengine step-by-step? - by megamarc - 04-07-2020, 06:53 AM
RE: Tilengine step-by-step? - by RootBeerKing - 04-13-2020, 03:25 AM
RE: Tilengine step-by-step? - by megamarc - 04-13-2020, 03:06 PM
RE: Tilengine step-by-step? - by RootBeerKing - 04-13-2020, 04:03 PM
RE: Tilengine step-by-step? - by Aerosol - 04-13-2020, 11:42 PM
RE: Tilengine step-by-step? - by megamarc - 04-14-2020, 03:53 AM
RE: Tilengine step-by-step? - by Richard Kain - 08-29-2020, 03:41 AM
RE: Tilengine step-by-step? - by RootBeerKing - 08-31-2020, 02:51 AM
RE: Tilengine step-by-step? - by Richard Kain - 08-31-2020, 06:50 AM
RE: Tilengine step-by-step? - by megamarc - 08-31-2020, 08:46 PM
RE: Tilengine step-by-step? - by Richard Kain - 09-02-2020, 02:44 AM
RE: Tilengine step-by-step? - by RootBeerKing - 09-19-2020, 05:31 AM
RE: Tilengine step-by-step? - by megamarc - 09-19-2020, 09:42 PM

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