08-31-2020, 02:51 AM
(This post was last modified: 08-31-2020, 02:51 AM by RootBeerKing.)
(08-29-2020, 03:41 AM)Richard Kain Wrote: After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea.
As someone who is still learning C/C++/games programming in general, I would absolutely love that if you did.