I'll try that
It's a shame a 64-bits Java installation isn't compatible with 32 bits libs too!
So if I understand well, jint becomes jlong and jshort becomes jint?
What should I do to fix that?
Update : One of the solutions is providing the 32-bits game version with an embedded 32-bits JRE
It's a shame a 64-bits Java installation isn't compatible with 32 bits libs too!
So if I understand well, jint becomes jlong and jshort becomes jint?
What should I do to fix that?
Update : One of the solutions is providing the 32-bits game version with an embedded 32-bits JRE