12-11-2020, 12:02 PM
(This post was last modified: 12-11-2020, 12:19 PM by constructworker.)
(12-10-2020, 05:34 PM)megamarc Wrote: Hi,
I don't quite understand what you mean with a "native win32 application". When you compile a program that uses Tilengine with Visual Studio or mingw32, the resulting executable is a native win32 application, you cannot run in under linux or in a raspberry. The generated window is a native win32 window too.
Hi, well in the docs it uses a built-in tilengine function to make a window without invoking win32 api functions, but
afaict the docs say you can use the tilengine with any operating system to render to their native windows.
For instance
Code:
HWND window;
CreateWindowExW();
Code:
TLN_createwindow()
the docs say you can use tilengine as a slave renderer?
I was under the impression it was used much like Vulkan in that you can use a win32 surface and then make a compatible surface with vulkan to render to.