12-12-2020, 01:48 AM
And you're getting 50% GPU usage with this equipment?
My stock Raspberry 3B from 2016 runs the C samples with CRT enabled at 60 fps...
One of the samples provided with the engine is called "banchmark", have you tried it? It does some renders to a memory buffer to test performance. It doesn't use the window. Can you put the results here?
For example funning in my Core i5 8250 returns this:
And the Raspberry Pi 3 B:
My stock Raspberry 3B from 2016 runs the C samples with CRT enabled at 60 fps...
One of the samples provided with the engine is called "banchmark", have you tried it? It does some renders to a memory buffer to test performance. It doesn't use the window. Can you put the results here?
For example funning in my Core i5 8250 returns this:
Code:
Tilengine v2.8.5 64-bit built Oct 17 2020 19:07:20
Normal layer.......... 412.903 Mpixels/s
Scaling layer......... 842.105 Mpixels/s
Affine layer.......... 89.552 Mpixels/s
Blend layer........... 290.909 Mpixels/s
Scaling blend layer... 648.648 Mpixels/s
Affine blend layer.... 81.494 Mpixels/s
Normal sprites........ 333.767 Mpixels/s
And the Raspberry Pi 3 B:
Code:
Tilengine v2.8.0 32-bit built May 3 2020 06:26:10
Normal layer.......... 65.798 Mpixels/s
Scaling layer......... 95.380 Mpixels/s
Affine layer.......... 9.921 Mpixels/s
Blend layer........... 32.697 Mpixels/s
Scaling blend layer... 63.408 Mpixels/s
Affine blend layer.... 8.440 Mpixels/s
Normal sprites........ 48.892 Mpixels/s
Colliding sprites..... 31.824 Mpixels/s