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Microsoft Windows integration?
#16
If we use the Vulkan graphics api and create a compatible vulkan surface with a win32 surface
can we use that with the tilengine to render to?
Code:
VkSurfaceKHR       WIN32Surface;
VkWin32SurfaceCreateInfoKHR win32_surface_info = {};
   win32_surface_info.sType      = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
   win32_surface_info.pNext      = nullptr;
   win32_surface_info.flags      = 0;
   win32_surface_info.hinstance  = hinstance;
   win32_surface_info.hwnd       = hwnd;
  
   vkCreateWin32SurfaceKHR(hinstance, &win32_surface_info, nullptr, &hWIN32Surface);
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Messages In This Thread
RE: Microsoft Windows integration? - by megamarc - 12-10-2020, 05:34 PM
RE: Microsoft Windows integration? - by System64 - 12-11-2020, 12:49 PM
RE: Microsoft Windows integration? - by megamarc - 12-11-2020, 04:39 PM
RE: Microsoft Windows integration? - by System64 - 12-11-2020, 10:58 PM
RE: Microsoft Windows integration? - by megamarc - 12-11-2020, 11:44 PM
RE: Microsoft Windows integration? - by System64 - 12-11-2020, 11:59 PM
RE: Microsoft Windows integration? - by megamarc - 12-12-2020, 12:24 AM
RE: Microsoft Windows integration? - by System64 - 12-12-2020, 12:53 AM
RE: Microsoft Windows integration? - by megamarc - 12-12-2020, 01:09 AM
RE: Microsoft Windows integration? - by System64 - 12-12-2020, 01:38 AM
RE: Microsoft Windows integration? - by megamarc - 12-12-2020, 01:48 AM
RE: Microsoft Windows integration? - by System64 - 12-12-2020, 01:57 AM
RE: Microsoft Windows integration? - by megamarc - 12-12-2020, 02:41 AM
RE: Microsoft Windows integration? - by constructworker - 12-12-2020, 10:49 AM
RE: Microsoft Windows integration? - by megamarc - 12-12-2020, 04:49 PM

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