12-21-2020, 07:53 AM
I guess it's the same principle for all programming languages? Now I understand better I think
Creating the list with Tilengine with TLN_LoadObjectList
Creating a list with the language
put everything from the Tilengine list into the language's list
And if my ennemy creates bullets, I have to add a slot into the language's list and when it's destroyed, remove it from the language's list by querying its id
Creating the list with Tilengine with TLN_LoadObjectList
Creating a list with the language
put everything from the Tilengine list into the language's list
And if my ennemy creates bullets, I have to add a slot into the language's list and when it's destroyed, remove it from the language's list by querying its id