05-14-2018, 02:27 AM
Hi Domarius!
In its current form, Tilengine is not suitable for bitmap-based backgrounds like worms. You may do it, but in an awkward and non-intuitive manner (just as it would have been in classic 2D systems not designed for this purpose).
BUT: it would be quite easy for me to implement bitmap-based background layers in Tilengine, in addition to current tile-based layers. With this kind of layer, you would have direct pixel access to a simple, large bitmap, with all the features of tilengine: scrolling, scaling, rotation, transparency, palette effects, raster effects... this is somewhat similar to the framebuffers of 8-bit and 16-bit computers, but greatly expanded.
So if you're really interested in developing your bitmap-based game using tilengine, I can release a new version in few days with bitmap layers. Just tell me
In its current form, Tilengine is not suitable for bitmap-based backgrounds like worms. You may do it, but in an awkward and non-intuitive manner (just as it would have been in classic 2D systems not designed for this purpose).
BUT: it would be quite easy for me to implement bitmap-based background layers in Tilengine, in addition to current tile-based layers. With this kind of layer, you would have direct pixel access to a simple, large bitmap, with all the features of tilengine: scrolling, scaling, rotation, transparency, palette effects, raster effects... this is somewhat similar to the framebuffers of 8-bit and 16-bit computers, but greatly expanded.
So if you're really interested in developing your bitmap-based game using tilengine, I can release a new version in few days with bitmap layers. Just tell me