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Pixel modifications
#6
Hi Domarius!

In its current form, Tilengine is not suitable for bitmap-based backgrounds like worms. You may do it, but in an awkward and non-intuitive manner (just as it would have been in classic 2D systems not designed for this purpose).

BUT: it would be quite easy for me to implement bitmap-based background layers in Tilengine, in addition to current tile-based layers. With this kind of layer, you would have direct pixel access to a simple, large bitmap, with all the features of tilengine: scrolling, scaling, rotation, transparency, palette effects, raster effects... this is somewhat similar to the framebuffers of 8-bit and 16-bit computers, but greatly expanded.

So if you're really interested in developing your bitmap-based game using tilengine, I can release a new version in few days with bitmap layers. Just tell me
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Messages In This Thread
Pixel modifications - by Domarius - 09-26-2017, 11:28 AM
RE: Pixel modifications - by megamarc - 09-29-2017, 07:20 AM
RE: Pixel modifications - by Domarius - 09-29-2017, 03:53 PM
RE: Pixel modifications - by megamarc - 09-30-2017, 12:01 AM
RE: Pixel modifications - by Domarius - 05-12-2018, 12:21 PM
RE: Pixel modifications - by megamarc - 05-14-2018, 02:27 AM
RE: Pixel modifications - by Domarius - 05-21-2018, 04:28 PM
RE: Pixel modifications - by megamarc - 05-21-2018, 05:58 PM
RE: Pixel modifications - by Domarius - 05-27-2018, 07:37 AM
RE: Pixel modifications - by megamarc - 05-30-2018, 03:57 AM
RE: Pixel modifications - by Domarius - 06-05-2018, 04:49 PM
RE: Pixel modifications - by megamarc - 06-24-2018, 04:39 PM
RE: Pixel modifications - by Domarius - 07-03-2018, 12:23 PM
RE: Pixel modifications - by megamarc - 07-13-2018, 01:38 AM
RE: Pixel modifications - by Domarius - 07-13-2018, 09:02 PM
RE: Pixel modifications - by megamarc - 07-14-2018, 01:07 AM
RE: Pixel modifications - by Domarius - 07-14-2018, 10:54 PM
RE: Pixel modifications - by megamarc - 07-16-2018, 09:52 PM
RE: Pixel modifications - by Domarius - 07-18-2018, 01:46 AM

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