12-30-2020, 10:15 PM
Seems LUA is better with C language, someone recommends to use Groovy, jruby or jython
again, I don't know if I can interact with the game directly for graphics effects
Otherwise I have 2 more ideas :
- I can use game objects to define which effects is used : that still needs Hardcoding but still better than nothing
- I can use a classloader that loads a compiled class with a static method inside : More complex but more flexible
again, I don't know if I can interact with the game directly for graphics effects
Otherwise I have 2 more ideas :
- I can use game objects to define which effects is used : that still needs Hardcoding but still better than nothing
- I can use a classloader that loads a compiled class with a static method inside : More complex but more flexible