Hi!
My fault, thanks for pointing me this out.
The following line must be deleted:
Because the loading path of the tilemap already contains the full path.
Also make sure that the executable is located outside the "assets" folder, where all the other samples are located.
I'vre already fixed it on GitHub
My fault, thanks for pointing me this out.
The following line must be deleted:
Code:
TLN_SetLoadPath ("assets/sonic");
Because the loading path of the tilemap already contains the full path.
Also make sure that the executable is located outside the "assets" folder, where all the other samples are located.
I'vre already fixed it on GitHub