04-04-2021, 02:12 AM
Hi!
I've tried your demo. Good work! It plays great
Correct me if I'm wrong, but is the map a closed square that can't be escaped? I can't get to any exit, there are invisible walls along all the perimeter.
Some advices as the engine developer:
Keep the good work and let me know if you need some assistance.
I've tried your demo. Good work! It plays great
Correct me if I'm wrong, but is the map a closed square that can't be escaped? I can't get to any exit, there are invisible walls along all the perimeter.
Some advices as the engine developer:
- The life bar on the left side gets occluded by enemies that pass over it. Sprites on the GUI should have priority flag set with sprite.set_flags(Flags.PRIORITY) so they appear above anything else
- You can use ResourcePacker (https://megamarc.itch.io/resourcepacker) to protect your assets, packaging and encrypting them, and use Engine.open_resource_pack("your_package.bin") to load them seamlessly as if they were stand-alone files.
- I see you're using classic .txt files for sprite asset descriptor. It works well, but Tilengine also load .json files exported with TexturePacker (https://www.codeandweb.com/texturepacker). It may be interesting for your team to use this tool to automate sprite packaging instead of maintaining by hand a lot of small, independent assets.
Keep the good work and let me know if you need some assistance.