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Falconet - Made with Tilengine
#6
Hi Marc,

Thanks so much for the feedback!

Quote:Correct me if I'm wrong, but is the map a closed square that can't be escaped? I can't get to any exit, there are invisible walls along all the perimeter.
Yes, there is no exit. If you progress all the way to the bottom right of the map, you should find 2 enemy structures. Once those are destroyed, you win the game 

Quote:The life bar on the left side gets occluded by enemies that pass over it. Sprites on the GUI should have priority flag set with sprite.set_flags(Flags.PRIORITY) so they appear above anything else
 
We will definitely sort this out in future releases. There are a number of small things like this we wanted to fix before the first playable release, but we wanted to get something playable out as soon as we could.

Quote:You can use ResourcePacker (https://megamarc.itch.io/resourcepacker) to protect your assets, packaging and encrypting them, and use Engine.open_resource_pack("your_package.bin") to load them seamlessly as if they were stand-alone files.
 
I was actually looking for a reasonable way to do this and every other solution I looked at seemed like way too much work. So I will most certainly take a look a this tool.

Quote:I see you're using classic .txt files for sprite asset descriptor. It works well, but Tilengine also load .json files exported with TexturePacker (https://www.codeandweb.com/texturepacker). It may be interesting for your team to use this tool to automate sprite packaging instead of maintaining by hand a lot of small, independent assets.
This will make our lives so much easier! Smile

Really appreciate your input. It helps to have a Tilengine expert give feedback Wink
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Messages In This Thread
Falconet - Made with Tilengine - by Daniel H. - 01-30-2021, 01:59 AM
RE: Falconet - Made with Tilengine - by megamarc - 02-27-2021, 04:25 AM
RE: Falconet - Made with Tilengine - by Daniel H. - 03-06-2021, 02:50 AM
RE: Falconet - Made with Tilengine - by Daniel H. - 04-03-2021, 04:25 AM
RE: Falconet - Made with Tilengine - by megamarc - 04-04-2021, 02:12 AM
RE: Falconet - Made with Tilengine - by Daniel H. - 04-06-2021, 04:59 PM
RE: Falconet - Made with Tilengine - by megamarc - 04-07-2021, 05:57 AM
RE: Falconet - Made with Tilengine - by Daniel H. - 04-07-2021, 09:01 PM
RE: Falconet - Made with Tilengine - by Daniel H. - 06-12-2021, 03:03 AM
RE: Falconet - Made with Tilengine - by megamarc - 06-14-2021, 08:59 PM
RE: Falconet - Made with Tilengine - by Daniel H. - 06-22-2021, 04:53 PM
RE: Falconet - Made with Tilengine - by Daniel H. - 07-31-2021, 01:03 AM
RE: Falconet - Made with Tilengine - by megamarc - 08-07-2021, 06:12 PM
RE: Falconet - Made with Tilengine - by Daniel H. - 09-16-2021, 01:12 AM
RE: Falconet - Made with Tilengine - by megamarc - 09-17-2021, 02:49 AM
RE: Falconet - Made with Tilengine - by Daniel H. - 10-05-2021, 03:20 AM
RE: Falconet - Made with Tilengine - by megamarc - 10-08-2021, 01:36 AM
RE: Falconet - Made with Tilengine - by Daniel H. - 10-18-2021, 11:39 PM
RE: Falconet - Made with Tilengine - by lxxxxl - 01-09-2022, 07:52 PM
RE: Falconet - Made with Tilengine - by Daniel H. - 01-19-2022, 12:31 AM
RE: Falconet - Made with Tilengine - by megamarc - 08-10-2022, 08:03 PM
RE: Falconet - Made with Tilengine - by megamarc - 10-03-2022, 05:00 AM
RE: Falconet - Made with Tilengine - by Daniel H. - 10-09-2022, 01:49 AM
RE: Falconet - Made with Tilengine - by megamarc - 10-10-2022, 07:18 PM

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