05-30-2018, 06:39 AM
I'm glad you enjoy the comments here :-)
Classic 2D hardware didn't allow rotation, games with pseudo rotation had some frames drawn pre-rotated between 0 and 90º, and combining them with horizontal and vertical flip simulated full 360º rotation. For 45º, yes, you need a frame drawn at this angle.
Classic 2D hardware didn't allow rotation, games with pseudo rotation had some frames drawn pre-rotated between 0 and 90º, and combining them with horizontal and vertical flip simulated full 360º rotation. For 45º, yes, you need a frame drawn at this angle.