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Sprite Rotation
#6
I'm glad you enjoy the comments here :-)

Classic 2D hardware didn't allow rotation, games with pseudo rotation had some frames drawn pre-rotated between 0 and 90º, and combining them with horizontal and vertical flip simulated full 360º rotation. For 45º, yes, you need a frame drawn at this angle.
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Messages In This Thread
Sprite Rotation - by Daniel H. - 05-18-2018, 04:14 AM
RE: Sprite Rotation - by megamarc - 05-18-2018, 05:37 PM
RE: Sprite Rotation - by Domarius - 05-27-2018, 07:55 AM
RE: Sprite Rotation - by megamarc - 05-28-2018, 01:09 AM
RE: Sprite Rotation - by Daniel H. - 05-30-2018, 05:40 AM
RE: Sprite Rotation - by Domarius - 06-05-2018, 11:42 AM
RE: Sprite Rotation - by megamarc - 05-30-2018, 06:39 AM
RE: Sprite Rotation - by megamarc - 06-24-2018, 04:10 PM
RE: Sprite Rotation - by Daniel H. - 06-27-2018, 04:06 AM
RE: Sprite Rotation - by megamarc - 06-27-2018, 03:28 PM
RE: Sprite Rotation - by Domarius - 07-03-2018, 12:29 PM
RE: Sprite Rotation - by RexyDallas - 09-05-2018, 03:54 AM
RE: Sprite Rotation - by megamarc - 09-05-2018, 06:28 AM
RE: Sprite Rotation - by Domarius - 09-06-2018, 02:59 PM

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