08-26-2017, 05:10 PM
I know that tilengine lacks in the documentation department, right now it's a big project with support for several programming languages and I have to figure out how to handle this...
Your best bet for "companion libraries" is the SDL ecosystem (SDL + SDL_Mixer): they're open source, cross-platform and give everything you need to build a game, including tracked music (I'm a longtime fan of MODs, since the early 90s ). Lots of commercial games are built on top of it, and the default windowing in tilengine uses it too, so its source code can be already used as a starting point:
https://www.libsdl.org/
https://www.libsdl.org/projects/SDL_mixer/
So are you Clint Hobson in facebook / youtube?
Your best bet for "companion libraries" is the SDL ecosystem (SDL + SDL_Mixer): they're open source, cross-platform and give everything you need to build a game, including tracked music (I'm a longtime fan of MODs, since the early 90s ). Lots of commercial games are built on top of it, and the default windowing in tilengine uses it too, so its source code can be already used as a starting point:
https://www.libsdl.org/
https://www.libsdl.org/projects/SDL_mixer/
So are you Clint Hobson in facebook / youtube?