Myself and a designer are planning a twin-stick shooter tank game. We were really pleased when we came across Tilengine because it has the exact style we were looking for. I am currently in the process or figuring out what libraries we will need to work alongside Tilengine. That's one of the reasons why I wanted to find out if there were any plans for making a full game engine, or if I would need to use other libraries.
I'm also considering as to whether or not I should use Tilengine in an existing game that I made as part of a university project from a few years ago. It was for a software development course and the emphasis of the project was object oriented design (using C++). When I started the project, my goal was design it in such a way that there was a good separation of program layers, so I used a modified passive MVC architecture. That way, I could use the code in the future when if I wanted to port it to other platforms or use other libraries. I used SFML for the original project. I found SFML to be a great library. I think tt will be possible for me to replace a lot of the SFML with Tilengine. But, on the other hand, I'm considering just building the game from scratch using Python (with the Python Tilengine bindings). So I'm still deciding if I should refactor the old game or make a new one. It would be very satisfying if I could get Tilengine to work with the original game, because then it would prove that I designed the original game successfully.
I'll be making the original tanks game available on GitHub in the future, if anyone would be interested in checking it out.
I'm also considering as to whether or not I should use Tilengine in an existing game that I made as part of a university project from a few years ago. It was for a software development course and the emphasis of the project was object oriented design (using C++). When I started the project, my goal was design it in such a way that there was a good separation of program layers, so I used a modified passive MVC architecture. That way, I could use the code in the future when if I wanted to port it to other platforms or use other libraries. I used SFML for the original project. I found SFML to be a great library. I think tt will be possible for me to replace a lot of the SFML with Tilengine. But, on the other hand, I'm considering just building the game from scratch using Python (with the Python Tilengine bindings). So I'm still deciding if I should refactor the old game or make a new one. It would be very satisfying if I could get Tilengine to work with the original game, because then it would prove that I designed the original game successfully.
I'll be making the original tanks game available on GitHub in the future, if anyone would be interested in checking it out.