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Sprite Rotation
#8
Hi Domarius,
I checked the level 2 rotating Contra 3 boss, and it's tricky! The white paint road lines create a illusion of two independent rotation planes, something that the SNES definitely couldn't do. I don't know what trick they used, this kind of hardware doesn't have direct framebuffer access where you can draw arbitrary shapes. Everything must be converted to sprites or tilemaps. But that's the charm of smart developers, the illusions they can create with a limited set of resources.
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Messages In This Thread
Sprite Rotation - by Daniel H. - 05-18-2018, 04:14 AM
RE: Sprite Rotation - by megamarc - 05-18-2018, 05:37 PM
RE: Sprite Rotation - by Domarius - 05-27-2018, 07:55 AM
RE: Sprite Rotation - by megamarc - 05-28-2018, 01:09 AM
RE: Sprite Rotation - by Daniel H. - 05-30-2018, 05:40 AM
RE: Sprite Rotation - by Domarius - 06-05-2018, 11:42 AM
RE: Sprite Rotation - by megamarc - 05-30-2018, 06:39 AM
RE: Sprite Rotation - by megamarc - 06-24-2018, 04:10 PM
RE: Sprite Rotation - by Daniel H. - 06-27-2018, 04:06 AM
RE: Sprite Rotation - by megamarc - 06-27-2018, 03:28 PM
RE: Sprite Rotation - by Domarius - 07-03-2018, 12:29 PM
RE: Sprite Rotation - by RexyDallas - 09-05-2018, 03:54 AM
RE: Sprite Rotation - by megamarc - 09-05-2018, 06:28 AM
RE: Sprite Rotation - by Domarius - 09-06-2018, 02:59 PM

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