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Sprite Rotation
#10
Yes, those developers were really skilled and clever people. We're used today to high-level languages with much abstraction, and source code editors with advanced navigation tools. But all those programs were coded in pure assembly language, with basic text editors under sereve constraints of memory and cpu power. So it's not only the things they managed to do, but also the tools and environment used.
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Messages In This Thread
Sprite Rotation - by Daniel H. - 05-18-2018, 04:14 AM
RE: Sprite Rotation - by megamarc - 05-18-2018, 05:37 PM
RE: Sprite Rotation - by Domarius - 05-27-2018, 07:55 AM
RE: Sprite Rotation - by megamarc - 05-28-2018, 01:09 AM
RE: Sprite Rotation - by Daniel H. - 05-30-2018, 05:40 AM
RE: Sprite Rotation - by Domarius - 06-05-2018, 11:42 AM
RE: Sprite Rotation - by megamarc - 05-30-2018, 06:39 AM
RE: Sprite Rotation - by megamarc - 06-24-2018, 04:10 PM
RE: Sprite Rotation - by Daniel H. - 06-27-2018, 04:06 AM
RE: Sprite Rotation - by megamarc - 06-27-2018, 03:28 PM
RE: Sprite Rotation - by Domarius - 07-03-2018, 12:29 PM
RE: Sprite Rotation - by RexyDallas - 09-05-2018, 03:54 AM
RE: Sprite Rotation - by megamarc - 09-05-2018, 06:28 AM
RE: Sprite Rotation - by Domarius - 09-06-2018, 02:59 PM

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