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Morgana retro Dungeon Crawler (uses Tilengine)
#39
Video 
Check out this vid.



I initialized the engine with: TLN_Init(width,height,10,1000,50);

So, 1000 sprites limit.

Everytime I walk (offscreen) you can see sprites accumulating.

Well, now I'll put this elsewhere to try to find the culprit: cout<<"Next available sprite: "<<TLN_GetAvailableSprite()<<"\n";
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Messages In This Thread
WOW!!! - by PerspexSphinx - 11-19-2019, 07:39 AM
Morgana game (uses Tilengine) - by JaumeAlcazo - 01-02-2020, 04:23 AM
RE: Morgana retro Dungeon Crawler (uses Tilengine) - by JaumeAlcazo - 10-04-2021, 06:51 PM

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