10-26-2021, 04:16 AM
Another topic, the flipping card effect:
First, gameplay video looks cool! The "selected card FX" animated rainbow effect fom pixel effects is a sequence of frames, or a realtime palette animation? Tilengine allows you to create color cycle animations using just one frame and animating the palette, old-school (but very effective).
For the flipping effect of the big card, I guess you're using pre-drawn sprites for each frame. You can use sprite scaling with just one frame for the back, and another for the front. Using realtime scaling instead of pre-drawn frames will give you a much smoother animation, and the ability to use any front picture -not just a generic one that gets replaced at the end-. Using darkened palettes as animation goes helps to enhance the depth effect.
I can mockup a quick sample to show what I mean, if you want.
First, gameplay video looks cool! The "selected card FX" animated rainbow effect fom pixel effects is a sequence of frames, or a realtime palette animation? Tilengine allows you to create color cycle animations using just one frame and animating the palette, old-school (but very effective).
For the flipping effect of the big card, I guess you're using pre-drawn sprites for each frame. You can use sprite scaling with just one frame for the back, and another for the front. Using realtime scaling instead of pre-drawn frames will give you a much smoother animation, and the ability to use any front picture -not just a generic one that gets replaced at the end-. Using darkened palettes as animation goes helps to enhance the depth effect.
I can mockup a quick sample to show what I mean, if you want.