07-10-2018, 04:06 PM
You're right!
After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to fix it. Thanks for pointing this out.
I don't know what happened to your first run of the C# platformer sample and why it worked ok from second time onwards. I'm glad you have it already running!
The C# binding you name is the official one, which is a direct port of the C API. It's quite straightforward to load sound/music and play them, I don't have other advice than keep at hand the original documentation of the SDL_mixer here: https://www.libsdl.org/projects/SDL_mixe....html#SEC2. Despite the large number of functions, it does take just 4 function calls (complete in with suitabl parameters):
After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to fix it. Thanks for pointing this out.
I don't know what happened to your first run of the C# platformer sample and why it worked ok from second time onwards. I'm glad you have it already running!
The C# binding you name is the official one, which is a direct port of the C API. It's quite straightforward to load sound/music and play them, I don't have other advice than keep at hand the original documentation of the SDL_mixer here: https://www.libsdl.org/projects/SDL_mixe....html#SEC2. Despite the large number of functions, it does take just 4 function calls (complete in with suitabl parameters):
- Mix_Init()
- Mix_OpenAudio()
- Mix_LoadMUS()
- Mix_PlayMusic()