01-22-2022, 06:00 AM
Ha hah! Back again. This time I managed to successfully embed Tilengine into an instance of RayLib. It took a little doing. RayLib does not by default support the BGRA pixel format. But by tweaking the RayLib source code a tad, I was able to add that support. Got Tilengine running just fine using RayLib's windowing and image classes.